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Snotty
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My friend got it and 3 of us pretty much liked it. I got quite near the end when it bugged both of my saves simultainiously, so I put it away and waited for a patch. Theres some replayability in the form of ironman and going solo. I found character development to be highly enjoyable, much more so than normal due to the feats system. I made a monster whirlwind reach fighter, and experience of development could carry over to PnP.
I followed the plot to a degree, but often got frustrated as I couldnt work it out. I could never tell if I couldnt do the quest due to my ineptitude or because it was bugged. The quests are mostly concentrated in the two towns, but there are a few other plot things in the temple itself. All that said, the turn based combat really appealed to me, and it didnt feel diablo-ish at all.
Get the demo if you havent already. 6 hours is not to be sniffed at.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:32
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Ok, I rushed out and bought it when new so....
GOOD POINTS :
The tactical combat is fun.
The graphics are pretty tasty.
There's some lovely enemies (giant frogs, anyone?)
The game sticks very closely to "offical" 3.5ed D6D rules.
BAD POINTS :
The game is pretty lacking storywise. There's this temple of elemental evil, and if your're good the you have to crash through it and kill everyone. If you're evil you have to crash through it and kill nearly everyone, to show how evil you are. Then you can join the evil temple. YAY! There's a few sub-quests, but they are very short and pointless.
The game is SMALL. There's one big dungeon and one small one, two small towns and a couple of outdoor areas that are not needed. Takes about 10-15 hours.
The game is easy. Very easy. Once your characters get off level one, they start to kick arse very soon. The ability to find two totally over-the-top good weapons that will kill gods and demons kinda makes every fight go your way. (Spoiler : two swords that always hit, do masses of damage, and if YOU are hit damage the enemy that hit you. I mean they ALWAYS hit.)
The game is filled with small bugs, crashes, lags, things that don't work like they should...
Crafting items means you can make your über-party even more über.
OVERALL :
The combat is so good that it cancels out the terrible storyline. The lovely graphics make up for the silly bugs. Role-playing this game ain't. Its a D&D fantasy combat simulator. So overall, I'd say it was fairly average. I'd only buy it if you REALLY have to get every D&D game, oterwise wait till the price drops.
BTW, it is possible to complete the game using the demo. 6 hours is plenty if you know where to go. You CAN complete the game in less than 1 hour, using a solo level-one rogue and avoiding combat. Silly, eh?
-Jam
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:32
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quote: If you read the module, Jam, you'll see its a 99.99% faithful conversion of the published pnp Temple of Elemental Evil. That is the problem. |
I know, that's what I said And the Co8 patch restores the "adult content" - that is the brothel - and the official release ain't missing much my having it cut.
Why Troika decided to do this creaky old module I'll never know. Its not even a good for a Gygax module. But I suppose its one of the ones that everyone has played, so its a bit "cult" ?
quote: Still, as kill-everything dungeons go, the temple can't be faulted much imho. |
Well, imho, a dungeon which has harpys in one room, stirges next door, bugbears wandering around, wild trolls, ogres, giants, ettins, 4 clerical factions, lamias, fungus, banshees, skeleton gnolls and god knows what else just pile'd around willy-nilly certainly has a few faults. Don't the guys that own the place ever consider cleaning up and chucking out all the allsorted dangerous beasts? They are all so obviously placed for an adventuring party to fight But that's Gygax for you 
Having said that, fighting them was kinda fun Good fun But then it was over 
quote: is there an editor? |
No
quote: can it be modded easily? |
If you can write and compile code, yes. Otherwise see above.
-Jam
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:32
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I remember the first time I encountered the ability to kill children -- in any game -- in Fallout 2.
I had decided to eliminate the two evil trader brothers in the first town, and went at it with my man, whats-his-face. I had started the attack, when suddenly a kid ran in, for no apparent reason. I ignored him, until whats-his-face turned and attacked the kid.
He took several blows, crying and bleeding and whimpering and all those oh-so-disturbing messages, and whats-his-face just kept on, and nothing I could do could stop him. In the end, I just sat, genuinely horrified, reading the message that I was now branded a child-killer, lowest of the low.
I quit out, went back to a previous save, and decided I didn't need to eliminate the brothers, after all. Meanwhile, I figured out how to put my barbarian buddy on a shorter leash, and was very careful about starting anything after that.
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Grumbold
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London, UK
Mar 2000 time: 05:32
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It was a reasonable buy, especially post patching, in that I got 50-60 hours of entertainment out of it and the best ever combat system in a D&D game so far. Did I expect more from Troika? Of course.
If they did Against the Giants "vanilla" without any good storyline then I wouldn't buy it full price either. The modules are just too thin on plot.
Last edited by Grumbold on 26-11-2003 at 23:48
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