Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Railroads
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
anteos is offline anteos
Chieftain

Jan 2002
time: 05:32
  Old Post 18-11-2003 17:58
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Railroads Help yourself to an AD-FREE life

Hi

What does everyone think about the need to have coal to build railroads. In most games I play, even though I have a large empire, predictably I don't have coal as a resource and have to go to war to obtain it.

Also, you can progress onto the the modern age without being able to build railroads? I find this quite limiting.

What does everyone think?

Cheers

Jason

KenderBane is offline KenderBane
Chieftain
Oklahoma
Jun 2002
time: 05:32
  Old Post 18-11-2003 19:21
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The designers inclusion of coal as a need for rails was probably a reflection of the fact that early rail engines were steam-based and burned coal ... lots of coal ... lots and lots of coal ...

Since running an efficient rail system does include fueling the engines, it did make since to me to include coal as a need for building rails.

The other possible reason is that rails require a special quality of steel that can take the weight of the cars. Since steel is made from iron and coal derivitives, it also makes since this way.


Just my humble opinion, but, if you are entering the early Industrial Era and are having problems winning a 'resource-war', then you may be experiencing other problems. Usually by then, my cavalry are running rough-shod all over my opponents and winning a short sharp war for limited objectives (a single coal icon) is no more than a two or three turn affair (sometimes less).

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:32
  Old Post 18-11-2003 19:38 Visit CerberusIV's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Increase Your PM Length

In a recent game (archipelago, standard map) I crushed 2 civs early and controlled about 20-25% of the land area by the industrial. I got no coal and had to buy it from the Babs. I managed to renew the deal twice so I had it for 60 turns by which time I had RR'd almost all my tiles, completed building factories and some coal plants in my core cities and my bombers and tanks were ready to roll.

Yes, coal is a rightly a crucial resource but not getting it in your territory isn't the end of the world. If you can't buy it at a reasonable price then you just have to take it. Going without is possible but not good. It pays to ensure your empire contains likely terrain for particular resources long before they actually appear.
Oil is the crucial resource for late game military units and I will go to a lot of effort to ensure my territory includes a reasonable amount of tundra and/or desert long before getting anywhere near the industrial era.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:32
  Old Post 19-11-2003 05:24 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think coal is worth paying a fairly high price. With skillful techtrading, I can usually get the money easily enough.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0256 seconds (85.84% PHP - 14.16% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net