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Ming depends on the context. For "just for fun games" I've been in games where the host has been allowed to keep techs if they are in a really bad starting possie. I was in one game where I got 4 techs! We kept going because there was nothing but forest, plains and desert around me and we were too lazy to start again 
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I seem to remember a time when people didn't give a **** about techs and this host advantage thing didn't exist. But again you guys had to nit pick it like everything else because you have no lives and see the need to make this game absolutely perfect. So what's next on the agenda? Setting rules on what units can be built?
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arii
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St-Louis MO USA
Jan 1970 time: 05:12
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Regarding players in the gameleague most are fun to play with. Playing with players that have at least 1200 pts will give you a good game against a decent opponent.
Players that ignore the host advantage typically want to host, what a coincidence!
I think the proximity of the other civs is the most important factor in giving the host tech advantages. The more techs the closer somebody is.
If you want to roll the dice have the host start solo. He may or may not have techs but so does the other players since they start as AI. The host needs to be white and wait for the others to join in.
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common_terry
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boston
May 2000 time: 05:12
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i like the host white start and wait theory. but yes u have to trust him.
another suggestion let weaker players host.
some games i play i dont move for 5 turns to give newbies a chance.
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markusf
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let me start with techs as a host, and 8 times out of 10 i will win the game easy. If i have a good starting pos on top of that its even easier. Free techs for the host is like having a extra settlar to start of with.
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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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The only good answer has to be a clean start. In fact, the better the players are, the more important this becomes (not that I need worry about that )
What is needed is a pre-made map library. There are some people here who love to make maps (I'm getting to be one of them). We need someone with a website to store them, and who would give the maps merely numerical identifiers. The names should be changed frequently, too.
The library should be divided into categories (duels, MP games for a start), and then sub-folders by type of map (continents, islands, etc).
Anyone interested? I'll submit the maps I've made, and others as I make them...
<font size=1 face=Arial color=444444>[This message has been edited by cavebear (edited June 07, 2000).]</font>
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