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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Multiplaying-Archive > Host Advantage - Free Techs - A Poll
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Alexander's Horse
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  Old Post 25-05-2000 09:32
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#31 Report this post to a moderator
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Ming depends on the context. For "just for fun games" I've been in games where the host has been allowed to keep techs if they are in a really bad starting possie. I was in one game where I got 4 techs! We kept going because there was nothing but forest, plains and desert around me and we were too lazy to start again

Eyes Of Night
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Post  Old Post 26-05-2000 09:12
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I seem to remember a time when people didn't give a **** about techs and this host advantage thing didn't exist. But again you guys had to nit pick it like everything else because you have no lives and see the need to make this game absolutely perfect. So what's next on the agenda? Setting rules on what units can be built?

Ming is offline Ming
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Wink  Old Post 26-05-2000 09:19 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#33 Report this post to a moderator
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Oh come on Eyes...
We just want to have a fair start since we will be dedicating some serious time to the game.
You surely can understand the need for a fair game
<font size=1 face=Arial color=444444>[This message has been edited by Ming (edited May 25, 2000).]</font>

Graag is offline Graag
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London
Nov 1999
time: 05:12
Post  Old Post 26-05-2000 14:47
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#34 Report this post to a moderator
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Clean start every time. Unless I know the game won't be continued, I always think it is worth restarting so everyone starts with no tech.
Only when we are having trouoble getting a game started do I start to not care about tech. Sometimes, I just want to start the damn game, and stop horrying about host tech.

arii is offline arii
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St-Louis MO USA
Jan 1970
time: 05:12
Post  Old Post 26-05-2000 20:47
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Regarding players in the gameleague most are fun to play with. Playing with players that have at least 1200 pts will give you a good game against a decent opponent.
Players that ignore the host advantage typically want to host, what a coincidence!
I think the proximity of the other civs is the most important factor in giving the host tech advantages. The more techs the closer somebody is.
If you want to roll the dice have the host start solo. He may or may not have techs but so does the other players since they start as AI. The host needs to be white and wait for the others to join in.

rah is offline rah
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Jan 1970
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Post  Old Post 28-05-2000 04:13
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#36 Report this post to a moderator
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I'd be a little leary of joining a game like that. Too much temptation for the host.

RAH

Ming is offline Ming
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Post  Old Post 30-05-2000 17:56 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#37 Report this post to a moderator
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Interesting suggestion arii... But, I'm with rah on this one. Why give people more ways to rig the start of the game

It may be a pain to keep resetting until it is a clean start, but I don't know what else to do unless you end up playing premade maps in scenario mode.

And I will never play with somebody that wants to host, and who doesn't believe in resetting until clean... some people

common_terry is offline common_terry
Chieftain
boston
May 2000
time: 05:12
Lightbulb  Old Post 07-06-2000 22:02
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i like the host white start and wait theory. but yes u have to trust him.

another suggestion let weaker players host.

some games i play i dont move for 5 turns to give newbies a chance.

markusf is offline markusf
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Oct 1999
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Post  Old Post 07-06-2000 22:45
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let me start with techs as a host, and 8 times out of 10 i will win the game easy. If i have a good starting pos on top of that its even easier. Free techs for the host is like having a extra settlar to start of with.

Ming is offline Ming
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Wink  Old Post 07-06-2000 22:57 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Only 8 out of 10?

SmartFart is offline SmartFart
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Diamond
Mar 1999
time: 06:12
  Old Post 07-06-2000 23:30
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Sure.....if you start with Mobile Warfare.
There are other factors except starting with 1-2 free techs,like 4 specials starting place,free city in 3800bc and so on.
Free tech is indeed an advantage,but i don't think they are easy winners.

Ming is offline Ming
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Wink  Old Post 07-06-2000 23:40 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yeah, but those examples are a matter of luck, and available to all players. The free techs are something we CAN do something about to level the beginning playing field

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:12
Post  Old Post 08-06-2000 04:24
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The only good answer has to be a clean start. In fact, the better the players are, the more important this becomes (not that I need worry about that )

What is needed is a pre-made map library. There are some people here who love to make maps (I'm getting to be one of them). We need someone with a website to store them, and who would give the maps merely numerical identifiers. The names should be changed frequently, too.

The library should be divided into categories (duels, MP games for a start), and then sub-folders by type of map (continents, islands, etc).

Anyone interested? I'll submit the maps I've made, and others as I make them...
<font size=1 face=Arial color=444444>[This message has been edited by cavebear (edited June 07, 2000).]</font>

 
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