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ErikM
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quote: Originally posted by Chaos Theory
I noticed that effect, too, but by the time I could get many of those, I have fungus sprouting all over my empire, and the effort to get condensor-forests is too much compared to straight forests and condensor-farms |
Not really - build a condensor only on a square you normally would and crawler it for 3nuts instead of 4. Then if forest expands into this square, cash in the crawler and work the square. There is actually less effort required to accomplish this due to lower terraforming time. The only downside is a potential loss of one nutrient which may or may not be important depending on the circumstances.
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ErikM
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I agree that it is a circumstantial terraforming strategy and there are some costs involved. But consider some merits as well:
(a) having forests around condensers is rarely a problem since that is what you'll probably build the most in the early game
(b) I usually build condensors on nut specials first where condenser will immediately provide 6 nuts (2rainy+2nut special)x1.5=6nuts. Farming this site increases it to 7 nuts, not a substantial difference.
Forest in a nut square yields 3-2-1 prior to tree farms and 4-2-1 with them.
However, forest + condenser + nut special = 4-2-1 before tree farms and 6-2-1 with tree farms which is pretty damn good.
Farming the site is 4 terraforming turns so this one extra nut does not come entirely free and it may be entirely superficious depending on a particular base growth conditions.
(c) Because you spend less time terraforming you can actually build more condensor sites in the same number of t-forming turns
(d) I always build condensers (rather than farms) first anyway since it offers an extra benefit of increasing moisture in surrounding squares
(e) it's an option to consider for certain specialty tiles (rivers, uranium flats) where crawlering nuts is not entirely desirable due to waste of other FOPs.
It's definitely not the ultimate terraforming strategy or something but rather something that may be worthwhile considering.
By the way, if it is possible to accomplish forest+echelon mirror (which I have never really seen but it seems that it should work too) than building echelon mirrors inside the base radius and using farm+solar combo may also be more useful than generally accepted. Ie if one can work an echelon mirror as a normal forest square than building solar collectors on 1000+ elevations tiles may be very much worthwhile.
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Enigma_Nova
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quote: The big advantage of condensers is their ability to bypass early nutrient harvest restrictions. |
You need one of two things to build a condenser in the first place:
1. EcoEng (And you've already got GenSpli - no restrictions)
2. The WP
To build the WP and spend 6 turns making a condenser, you're probably already halfway to EcoEng!
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