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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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You can use engineers to transform terrain into ocean like in the mps scenario. Besides that it might also be possible to make aquifers that only last for a certain amount of time. You could use a change terrain event in order to get rid of the "river" to simulate that it has run empty.
Melting the pole caps might be used to create an artificial ocean in the later game using many change terrain events as said above.
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Mathias' Civ II Page
http://members.nbci.com/thalys
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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I'm still here! I'm just very occupied with confernce management business...
Impassable Terrain: (taken right out of Advanced Scenario Design by Leon Marrick, HTML online Version on Mercators Civ II Site)
quote:

Units that cannot move can serve as impassable terrain (with some designs), or fixed defenses (difficult-to-conquer mountains, etc). Note that any unit that cannot move can complete no action; if it is unfortified at the beginning of the game, it will stay that way. If not in a city, an AI player will immediately unfortify these units (it tries to move them), so do not give human players an advantage by fortifying them. If they start out in a city, these units can travel on ships between ports.
Impassable terrain (available only in some game designs)
If your game has no units that can attack air units, you can include impassable terrain:
create a unit similar to the following
(name), nil, 1, 0.,0, 0a,40d, 10h,10f, 5,0, 1, (impossible tech), 000000000000000
what this does is make an unbuildable air unit. Sadly, the computer is so deranged that any unit that can attack air units will attack any air unit, no matter how tough, blocking its way to a city. I field tested this idea with stealth fighters, only to see the AI make constant suicide runs.
change its icon to that of some terrain and make its shield as inconspicuous as possible (see section 8a).
place them where you want impassable terrain
you may want to alter the message in the game.txt file that appears when a unit is told it cannot attack air units
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I hope this helps... 
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Mathias' Civ II Page
http://members.nbci.com/thalys
[This message has been edited by Hendrik the Great (edited January 19, 2001).]
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