Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Colonization of Moon, Mars, etc.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 14-01-2001 12:09 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Agreed, Dan.

That is a great idea, our_man. In addition to that, I can have technologies that when you research them, the event "changesterrain" to ocean in specific spots. Both ideas would be used. Great feedback, thank you.

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 14-01-2001 17:13 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Full PM-box? Change here!

You can use engineers to transform terrain into ocean like in the mps scenario. Besides that it might also be possible to make aquifers that only last for a certain amount of time. You could use a change terrain event in order to get rid of the "river" to simulate that it has run empty.

Melting the pole caps might be used to create an artificial ocean in the later game using many change terrain events as said above.

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 14-01-2001 20:35 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Great idea, Hendrick.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:13
Post  Old Post 15-01-2001 17:43 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Inflate your Upload Space

I'm not sure if you had already decided on making the map of Mars only, but here are some ideas how you can realize a map that includes both Earth and Mars:

Use a giga map, where the top half of the map is Earth and the lower half is Mars (this would cause the two maps to be rather small, however). Separate the two halves by a rim of impassible terrain. There are now several possibilities for transporting units between Earth and Mars:
1. use paradropping units as spacecrafts (which can drop from earth over the impassible terrain).
2. let each civ start out with a very small "landing site" kind of city on Mars with an airport, and let each civ have one such spaceport on Earth. Now each civ can use these airports as launch sites to travel between the Earth and Mars.

One problem with the second option is that having a city on Mars will mean that city can build exactly the same things as the cities on Earth.
In any case where the map is both Earth and Mars, you can't make any distinctions between the Earth or Mars-based cities (including the city style).

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 16-01-2001 10:43 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I love that idea, Mercator.

One thing I could do to distinguish the actual graphic of the cities is make the cities on Earth walled, and not allow the improvement of "city walls" at all during the game.

People just can't go off selling the city walls on Earth.

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 18-01-2001 23:07 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, buy Civilization 2

If someone could possibly make the top half of the map being the world, a round map of course, I would make the bottom. Earth geography isn't my best when it comes to making maps.

Also, how exactly do you make impassible terrain?

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 19-01-2001 23:02 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Enter the AD-FREE zone

*BUMP* Anyone still here?

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 19-01-2001 23:40 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Avatar Enlargement: We've got the solution

I'm still here! I'm just very occupied with confernce management business...

Impassable Terrain: (taken right out of Advanced Scenario Design by Leon Marrick, HTML online Version on Mercators Civ II Site)

quote:

Units that cannot move can serve as impassable terrain (with some designs), or fixed defenses (difficult-to-conquer mountains, etc). Note that any unit that cannot move can complete no action; if it is unfortified at the beginning of the game, it will stay that way. If not in a city, an AI player will immediately unfortify these units (it tries to move them), so do not give human players an advantage by fortifying them. If they start out in a city, these units can travel on ships between ports.

Impassable terrain (available only in some game designs)
If your game has no units that can attack air units, you can include impassable terrain:

create a unit similar to the following
(name), nil, 1, 0.,0, 0a,40d, 10h,10f, 5,0, 1, (impossible tech), 000000000000000

what this does is make an unbuildable air unit. Sadly, the computer is so deranged that any unit that can attack air units will attack any air unit, no matter how tough, blocking its way to a city. I field tested this idea with stealth fighters, only to see the AI make constant suicide runs.

change its icon to that of some terrain and make its shield as inconspicuous as possible (see section 8a).
place them where you want impassable terrain
you may want to alter the message in the game.txt file that appears when a unit is told it cannot attack air units


I hope this helps...


------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
[This message has been edited by Hendrik the Great (edited January 19, 2001).]

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 20-01-2001 00:44 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, it does. Thank you!

Maybe Mercator would design the world map half of the giga map?

I think it should be divided by the length, of course.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:13
Post  Old Post 22-01-2001 17:34 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Got spare money?

I might, but I'm kinda busy and haven't done much civing or mapmaking lately. It might take a while, so if anyone else applies for the job...

By the way, a slight problem: having Mars and Earth on the same map means that they all have to share the 11 terrain types. Terrain information should therefor be very simplistic (since you probably have only about 4 or 5 terraintypes available for the Earth).

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 23-01-2001 01:41 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Browse Apolyton AD-FREE

Thanks Mercator. If you can't, its fine. I understand being busy and what not.

Good point. I'll figure out something. Because the map will be pretty small of Earth, the terrain can be a little simplistic on both sides. I'll come up with something, like I said. Thanks for the ideas, by the way.

Geography Dan is offline Geography Dan
King
boring hellhole full of close-minded fascists
Apr 2000
time: 21:13
Post  Old Post 24-01-2001 03:31
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton buy from Amazon

If you use a fitting graphic, you could probably have the terrain you use for deserts on Earth be one of the terrains for Mars too.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:13
Thumbs up  Old Post 24-01-2001 12:31 Visit techumseh's homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Increase Your PM Length

Has anyone played Kestrel's "Escape from Sol"? It's a very well done scenario starting on Mars. It's a Test of Time scenario which anticipates much of the discussion here. It includes Mars, the moon, Earth and Alpha Centauri. It's available on the Cradle of Civilization site.

Geography Dan is offline Geography Dan
King
boring hellhole full of close-minded fascists
Apr 2000
time: 21:13
  Old Post 25-01-2001 05:51
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I just got a National Geographic in the mail today, and what a coincidence, it has a huge map of Mars. Great for the making of both the map and the scenario. Polaris and whoever is making the map, I hope you both get National Geographic, because the map is great!

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 25-01-2001 06:41 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Enter the AD-FREE zone

I used to. Maybe its on the National Geographic website.

I have several maps though, with all kinds of goodies on them. I'm curious about this one though.

Geography Dan getting National Geographic. I'm not surprised.

Geography Dan is offline Geography Dan
King
boring hellhole full of close-minded fascists
Apr 2000
time: 21:13
  Old Post 25-01-2001 07:00
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Enter the AD-FREE zone

It's one of those huge pullout maps. Its really detailed. I wonder if you could buy a copy of the magazine somewhere, because I doubt an online version would do it justice.


(Actually I don't get it, my dad does. I'm just the one who usually reads it. )

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:13
Post  Old Post 27-01-2001 19:56 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Increase the size of your Attachments

Hey, here's an interesting link:
http://web.mit.edu/mmm/www/summary.html

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 28-01-2001 02:15 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Suffering from ads?

Thats very interesting. Thanks.

Mercator, would there be a way to take the world map, enlarge it, and put it so its 1/2 of a giga map, and then I can hand-draw the Mars map?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:13
Post  Old Post 29-01-2001 18:43 Visit Mercator's homepage!
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Tired of ads?

You can use my very own MapEdit (you can find it in Apolyton's database or on my homepage). It can extend/resize maps etc.
But by the way, weren't you making the scenario for FW? If that's the case, you can't have a gigantic map, only an oversized one (surface up to 10922).

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 29-01-2001 21:56 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I haven't decided on FW or MGE. Hmmm...

That utility is great; thanks.

Shadowstrike is offline Shadowstrike
Emperor
The Glorious Land of Canada
Jul 2000
time: 00:13
Post  Old Post 30-01-2001 04:35
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Help yourself to an AD-FREE life

Please make it FW so that those of us who are MPG-less can play your scenario...

Geography Dan is offline Geography Dan
King
boring hellhole full of close-minded fascists
Apr 2000
time: 21:13
Post  Old Post 03-02-2001 05:33
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Lose 30 kilos (of popups)

BUMP

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 04-02-2001 21:42 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Got spare money?

The scenario will be in Fantastic Worlds. Units will arrive from Earth via events. The map will be a standard large map; the largest I can get it to be in Fantastic Worlds.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0544 seconds (90.89% PHP - 9.11% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net