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PolarisGL
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The Observatory
Mar 2000 time: 05:13
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Ok, I have a project in mind that bends down more on my profession. 
What about a scenario about the colonization of the moon and Mars from Earth in Fantastic Worlds?
I could do it in ToT, I suppose, and have one map of Earth, the other of the moon or Mars.
BUT, would there be a way to do this in FW?
I was thinking perhaps I could make river graphics be ocean graphics, and make ocean graphics be space.
Or, with the scale we have, just make rivers be the oceans in the game.
But any ideas?
For the actual scenario, I'd prefer Mars. It'd be a long scenario, and somewhat tedious. Send a settler unit to Mars, settle a city, BUT, there will be a lot of impass. terrain. So you have to place your cities near each other, and therefore, you need to go slowly, sending terraformers and what not to make Mars more suitable for humans and for what we have on Earth, and gradually, playing as a nation on Earth, make a little place on Mars.
Some options we need to discuss include if this should be strictly a building of a Martian metropolis, or should there be war units?
Civilizations I was thinking of:
United States
Russia
China
Japan
United Kingdom
France
Brazil
OR
United States
Russia
China
Japan
Europe
Brazil
India
I prefer the earlier, personally.
Please, some suggestions on this. I would really like to make such a scenario.
By the way, I have my Sci-Fi conversions to use (units from various sources... I will show it to all of you once this scenario is finished).
I think if I did do this successfully, it would be an innovative thing for Civilization II Fantastic Worlds. And yes, Fantastic Worlds. I now have regular Civilization II with Fantastic Worlds, so no more MGE scenarios. More people will be able to play any upcoming scenarios I make. 
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Jim Winchell
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Louisville, Kentucky, USA
May 1999 time: 05:13
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Replace Brazil with a Martian civ. That way you can impassible terrain, triggers, and little green men (what other reason is there for all of those space probes blowing up?).
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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Make it more, well, "marsian". The mps scenario was so earth fixed in its approach. I don't know how to accuratly express it otherwise. It's future was earth nations continueing what they did on earth.
Have you read the Red, Green and Blue Mars books? If yes perhaps take some ideas out of it.
Or how about different marsian factions fighting for dominance, the United Nations trying to install law and order and being dragged into the mess, powerfull co-operations battling for controll, warlords creating their own little reigns, police states, perhaps a marsian-wide police state, rebels and
oxygen smugglers, alien artifacts, mercenaries, idealists and pioneers. Make it rich in conflicts and possible gains to be made. War should be there to answer your question. Involve terraforming and perhaps accidents and huge catastrophies because of it. Create intrigues and espionge nets. Interests from earth interferring.
Have you seen the film "Total Recal"? Take some of the ideas from there. In any case, don't retain yourself at the standard settings, take a radical turn, sure it has to be realistic but you should push the realm of the possible, give the player the chance to either create a new paradies, a "vietnam war" with no clear sides and seemingly endless, the living hell or a high-tech Dark Age, a new home for refugees from earth...
------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
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PolarisGL
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The Observatory
Mar 2000 time: 05:13
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Hmmm... maybe.
I want it to go slowly though, which is realistically. We land a robotic "five-star hotel" on Mars, no people, then send people, with the robotic "hotel" building a craft for the people that get there to come home after exploring.
Then we gradually send more and more.
We terraform. Rains develop, plants spring, oxygen is apparent.
We then send more, more builders, buildings, etc., and we build colonies on the moon.
Realistically, I don't think there would be warring factions, pirates, etc. Its a good idea, but I want to stay empire-building and real. Perhaps economic fighting, fighting over resources, "war" being done by terraformers, spies, and sabatoguers. Such as, terraformers making flourishing enemy terrain desert... not "enemy" but a difference, a political difference I suppose.
Hmmm... still gaining ideas.
The scenario could last a long span of time, so we can allow war later on.
Competing colonies on Mars, like a Martian cold war, how to maintain the colonies and what not, would be neat.
More planning is needed, obviously. 
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Jim Winchell
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Louisville, Kentucky, USA
May 1999 time: 05:13
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If all civs start out with settlers on a inhospitable map, isn't the human player likely to completely outpace the AI-run civs? I played a game on a Anarctic map once and most of the computer run civs spent the entire game moving settlers around the map without ever creating a city.
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Geography Dan
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boring hellhole full of close-minded fascists
Apr 2000 time: 21:13
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I definitely agree with Hendrik. I would venture to say you absolutely have to read (or re-read as the case may be) the Mars trilogy (Red Mars, Green Mars, Blue Mars) by Kim Stanley Robinson. In fact an interesting project would be to make a scenario specifically of the Mars trilogy. In any case, the books present many aspects of a colonization of Mars that are extremely realistic. Later on I'll post some more ideas, but for now:
Terraforming couldn't realistically be done one little area at a time. Terraforming was more a process done to the entire planet as a whole. That was, in my opinion, one of the main problems with the Micropose Mars scenario. I think that the advance that allows terraforming should require numerous wonders, which would represent the scientific projects required to raise the temperature, atmospheric pressure, nitrogen levels, and to begin the introduction of life. These wonders could include:
-Releasing a mixture of greenhouse gases into the atmoshpere to raise temperatures
- (at later stages of the game) establishing a continuous shuttle to bring huge shipments of nitrogen from the atmoshpere of Titan to add to Mars' atmoshpere, thus raising atmoshperic pressure and nitrogen levels
-genetically engineering cold-resistant mosses to be the first life introduced, to begin adding oxygen to the air and to provide the bases for food chains. (there could be a random even once this is completed involving a mutant strain of moss getting out of control...)
- creating a space mirror of sorts to add heat and lengthen the lenth of daylight
-crashing Phobos into the atmosphere to burn up and thus add lots of gases to the atmoshpere
just some ideas for the projects that would be recquired to make mars viable for terraforming
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PolarisGL
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The Observatory
Mar 2000 time: 05:13
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Better to mix many things about Mars than feed off one source. 
Case, barbarians can be used for impassible terrain.
Geography Dan, I know. I had an idea, like I said.
Technology called, "Sector 1 Terraforming." After research, the impassible terrain (barbarian) is destroyed, killed, and thus the resources under it you usually can't get to, you now can.
You do this gradually to all sectors. But stratigically. And maybe AI will not be able to do this?
That would mean that I would make events files for each civ. I would be willing, more than willing, to do so.
I plan to put an overwhelmingly large amount of time in this, so more ideas would help.
Change Terrain in events will, of course, be needed! 
Yes, I've read segments from each book... not the whole trilogy. I love theories, not fiction, but the mixture of the two will make an excellent scenario!
Dan, exactly. There is no unit called "Terraformers." They are technologies.
To irrigate and what not, we will have an engineer unit, or something of the sort...
Thanks for the ideas, folks! Keep em coming.
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PolarisGL
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The Observatory
Mar 2000 time: 05:13
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GeoDan, I have the plans right here on a possible way on how we would colonize Mars. They are copies from work.
First, we'd send unmaned spacecraft to the surface. The spacecraft would filter in oxygen from the hostile Martian climate, and put it into a building that would hold about 10 people and supplies for how ever long they will stay there.
The people arrive, after many of these are set up. On these buildings, the spacecraft that sent them there are retained... and, using gases from the Martian climate with the filterers, we make, basically, rocket fuel! We have a ship to get back home now! This cycle continues, then we melt Martian ice, get clouds to form, rain to fall, plants to grow, meaning oxygen, meaning living climates in the long run. It is a long process. Very long.
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Geography Dan
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boring hellhole full of close-minded fascists
Apr 2000 time: 21:13
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I don't think that the colonies would be temporary. Perhaps the very first trip to Mars, or first few, might be of the temporary nature that you described. Those, however, would be expeditions more akin to the moon landings than to actual colonies. I think that, both in reality and for the sake of the scenario, colonies would be more permanent affairs. Also, they don't have to all live in little trailers in shifts until terraforming is complete. Terraforming of Mars, if at all possible, could well take 20,000 years! There could probably be thriving cities underground, built into cliffsides, in giant tents, or in domed-off craters, all without any terraforming neccesary. In fact, there would likely be groups opposed to terraforming, and thus it might never take place at all. If you think about it, there aren't many giant benefits from it, aside from the psychological, that wouldn't take thousands of years. (Even if it was terraformed, think how long it would take for a decent soil layer to develop.)
[This message has been edited by Geography Dan (edited January 10, 2001).]
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PolarisGL
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The Observatory
Mar 2000 time: 05:13
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Exactly... very long as stated. 
Actually, that is how the colonies begin. They are small settlements, I suppose, rather than colonies... expedition teams with camps you could say. Dan, these aren't temporary. The people come home, more arrive, and once there are several set up on the surface, more can come at the same time in larger spacecraft with more utilities and what not.
Anyway, I plan on putting the scenario into some parts, or maybe divisions, for the sake of gameplay.
--First, exploration. Explore the surface of Mars, find where some camps should be set up. Set up the small camps, filter oxygen, explore more of Mars.
--Settle more "inland" but on a planet, simply settle more. Just begin mass settlement, "irrigation" "roads" "mines" etc.
--This part would be spent developing settled land, sending more to explore the terrain on Mars, get more supplies to your settlements, etc.
--Terraforming begins as a research. It will take quite a long time... I'm thinking, for the sake of gameplay, a span of 5,000 years, in the scenario, 250 turns. The scenario will be huge anyway.
--During terraforming, we can have many things going on. We can either have some sort of disaster, making for a "quest" to do something about it. We can have some sort of Martian cold war, with competing colonies and nations back on Earth. The possibilities are endless for what to do during the terraforming process.
--And then, finally, a conclusion of maintaining a stable Martian colony. And possibly, try to take the rest of Mars. We'll see.
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