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Nor Me
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That might make sense. Rampant(Despotic) corruption in Republic would mean more variety. There would be a choice between trade and shields.
I'd then expect Monarchy to be the favorite first goverment with Republic only really useful for smaller empires. Democracy would generally be the final goverment choice unless you have to be really aggressive.
I would be worried about Republic being underpowered then.
The best alternative I can think of is leaving the corruption the same and removing free units for cities and replacing them with some empire-wide free units. You'd still be left with Republic eventually being the best goverment.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:32
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quote: Originally posted by Nor Me
The best alternative I can think of is leaving the corruption the same and removing free units for cities and replacing them with some empire-wide free units. You'd still be left with Republic eventually being the best goverment. |
I like this better, actually. We implemented an increased corruption Republic in the last version of the AU mod (same as Monarchy), and while I personally think it was an improvement, there was at least one experienced player that complained that it hurt builders because there was no longer any good way to fight corruption until Democracy.
To get the appropriate number of empire-wide free units, you can try to make it so a typical ancient-age switch has approximately PTW-level unit support: you switch to Republic with 15 cities, one native Worker per city, and one unit per city. That makes 30gpt that you would have to pay for support in PTW. So you would need a flat 15 maintenance-free unit allowance to have the same level with a 2 gpt support in C3C.
Edit: I guess that 30 gpt support for the above example would be also currently the case with C3C, so you would probably want to increase the free support to between 20 and 30 free units if you wanted to make the Republic at all tempting in the early Middle Ages.
Last edited by alexman on 19-11-2003 at 09:46
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:32
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quote: Originally posted by alexman
I like this (Nor Me's suggestion) better, actually. We implemented an increased corruption Republic in the last version of the AU mod (same as Monarchy), and while I personally think it was an improvement, there was at least one experienced player that complained that it hurt builders because there was no longer any good way to fight corruption until Democracy.
To get the appropriate number of empire-wide free units, you can try to make it so a typical ancient-age switch has approximately PTW-level unit support: you switch to Republic with 15 cities, one native Worker per city, and one unit per city. That makes 30gpt that you would have to pay for support in PTW. So you would need a flat 15 maintenance-free unit allowance to have the same level with a 2 gpt support in C3C.
Edit: I guess that 30 gpt support for the above example would be also currently the case with C3C, so you would probably want to increase the free support to between 20 and 30 free units if you wanted to make the Republic at all tempting in the early Middle Ages. |
Any solution must address both early viability (right now Republic is not viable early on) and the late game superiority of Republic which has not changed under the new method. Presumably the 2 gold support in Republic was meant to nerf Republic as compared to Democracy. However, it does not make a large enough difference in practice. Even if it did it is clumsy to nerf Republic late game in such a way that removes its viability early game.
The idea of limited free units could work, and, as things stand is probably the easiest way of making republic viable again early on. However I remain convinced that that structure (free units, 2 gold as compared to 1 in demo) is not the best overall way of proceeding.
The trick lies in getting the level of corruption right for Republic. I don't support Rampant corruption, which would probably kill builders. What level did you try in the mod? I would have thought the Monarchy level might function better as a benchmark. Then hopefully there would be a reason to switch to democracy, and no need to try and nerf republic early since it wouldn't be overpowered. Hence support could be 1 per unit.
Right now you are in despotism for around 4000 years then switch once, to republic. That cannot be a well balanced govt system.
Last edited by DrSpike on 19-11-2003 at 15:48
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Jon Miller
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how about switch it to 1 2 3 for unit support
to have two units per town would cost the same as previously
to do better, you would need (for the ancient age at least) better cities, which I thinks works well with the idea of republic
old governments
monarchy - medium cities, war
republic - large cities, trade
feudalism - small cities, war
new governments
democracy - big empire, trade
communism - big empire
facism - medium empire, war
probably you can add more things to this, and I might be wrong about facism, but the general idea is to have the three governments handle different type of playing strategies and positions
and republic I think should be for a bigger city player
Jon Miller
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Nor Me
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DrSpike, we tried Monarchic level corruption for Republic in the AU Mod. The problem is that there is little difference between the two levels. Republic was still generally the goverment to switch to first and stay in.
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Jon Miller
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see
I guess I don't see how in the early game republic is weak?
Republic should be just as strong as monarchy in the early game, just less war focused and more trade focused
minimum unit needs are in the neighborhood of 2 per pop center
this costs the same now as it did previously
to have enough units to wage war is costly
but it should be in republic
and republic should deffinitely favor having bigger pop centers, which 1, 2, 3 would do
Jon Miller
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Jon Miller
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right now
republic has
better unit support (up to cities*(6-8) units)
better war weariness
democracy has
better corruption
better work rate
(didn't remember what mp stands for, republic has 2, democracy has 4)
for any civ on the go, unless the corruption difference is massive, republic is better
Jon Miller
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Jon Miller
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hmm
what about making it 1-2-2?, with 2 cost per unit after
that really weakens it late game, but leaves it as good for the mid game big pop center peaceful player
Jon Miller
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Jon Miller
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1-1-1?
but I think that republic should be good for the big city person who is not very warlike midgame
which suggests at least 1-2-?
midgame you have the choice between towns (and expansionistic/militaristic) and cities(builder)
lategame you have the choice between cities and metropolises (really you want metropolises)
with 1-2-2 you would have a late game democracy better if you need more units than cities*4
Jon Miller
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Jon Miller
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I guess I consider
early game - despotism
middle game - republic/monarchy/feudalism
late game - democracy/communism/facism
at least that is how it should be
ages wise
early game - ancient era
mid game - end of ancient/medevil era
late game - industrial/modern era
maybe you think differently?
the size of the map matters a lot for the mid game I have found (it determines how long you just focus on city making before you decide between building up your citiies or destroying a neighboring civ)
Jon Miller
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pvzh
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Canada
Aug 2002 time: 01:32
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I would like to point out one thing that left out of the picture: time it takes to switch. If you have a medium sized empire 20+ cities on standart map as a non-religous civ you are looking into 6-8 turns of anarchy. Thus, democracy has to a resonable choice for religious civ's only. Otherwise, current religious atribute will be overpowering. Besides, with amount of WW for Demo it would be really unwise to switch to as non-religious civ.
My observation on AU mod.
I played several games with AU mod 1.17 where Republic has a "monarchial" corruption level. 1 turn switch to demo with Rel Civs gives ~10-15% improvment in un-corrupt commerce. However, I must admit that in those games FP palace was placed non-optimaly (built ~ 10-15 tiles away), i.e. overlaping cores.
I would propose
(1) give 2/2/2 flat free unit's to improve it as early choice and 2 gpt for extra units, but humper significant millitary build up under this goverment.
(2) Republic has corruption the same as monarchy (Rampant will be too harsh) to give some incencitive to chose Democracy later in some case.
(3) give Demo free unit support too: the same or slightly better overall, so this factor will no longer be a stopper for a switch (with current WW it would not be much harm), and 1 gpt for extra units.
(4) give Demo some center tile bonus if possible to sweeten a deal because difference in corruption takes long time to pay off.
(5) Demo's woker speed stays (it is not much of a factor at this stage of the game).
This will give reasons to switch to Democracy if you are religious or control your continent and do not plan to go for millitary win (10-15% gain in corruption will need 40-60 turns to pay of for 6 turns anarchy).
Last edited by pvzh on 20-11-2003 at 02:11
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