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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:32
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Mike builds road at Camelot-6.
CA builds worker Max, starts spearman. We need guards for our roadbuilders. Max moves towards the iron deposit and will connect it. We need it to build spearmen, since we don't have upgrade money.
Sent Dennis south. He will reach Bob in 2 turns and will join him in the roading effort. Bob roads the grapes near CdL. Will give one more commerce in 2 turn and is already a part of the war road.
Erek fortifies and settler founds Holy Grail (HG). Its center tile gives 4 gold, minus 1 corruption nets this 3 more science, as predicted.
Bedevere is in the cultural border of a new Monkey city, steps back north, to show goodwill.
Kay goes 3, southeast, opens up three grasslands and the borders of a new Izzardian city.
Launcelot goes 2 along the mountain/hill chain, sees desert.
Gawain goes from CX to Camelot, accompanies King Arthur and replaces the spearman there, who goes along the southern road towards CdL. Will be the first worker nanny.
Big economic shuffle. GoEP finishes Barracks next turn and needs more improved tiles to be effective. You will get your army, Dave. But we need more cities too, to pay all the upkeep. The next two cities will be built in the productive 3-ring core and will build barracks from the start. One of them should get the name "Forge of Excalibur", the other at the lake could be "Joyous Garde", that's the name of Lancelots castle in the Artus saga.
The two workers I hoped to get for our economy have been taken away by the war effort, so we need two more at the very least. Good thing we have two granaries. CX will finish one in the next turn.
20 gold, -1/turn. Mathematics in 5 turns at 1.9.0. We won a turn with Holy Grail. We could even do it in 4 turns at 100%, but then we'd have to neglect production.
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