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pmaura is offline pmaura
Chieftain

Oct 2001
time: 05:31
  Old Post 19-11-2003 21:48
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research help and culture issue Browse Apolyton AD-FREE

I just won my first game through a diplomatice victory setting of regent. I did this in about 2048. I controlled almost double the amount of land and cities as my next nearest competitor but I was always very slow with research there was no way that I could of done the space ship. I always had a setting of atleast 70% for the research.

Also I was oozing culture but never was able to culturaly convert a city. size 12 Berlin was about 3 squares a way from a greek city size 2 in a swamp, berlin had about 4 wonders in it and every improvement possible up until berlin was about size 20 and that swamp city never came over to warmth of airconditiong and mosquito netting.

Anyhelp with there two problems would be apreciated. I am also playing using conquests. Guess alot of these qustions would could be answered by a comprehensive strat guide is there one out three.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:31
  Old Post 20-11-2003 01:29 Visit CerberusIV's homepage!
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Put an end to popups!

I haven't got Conquests yet but...

Cultural conversion depends on total culture of the 2 civs, not the culture of the nearest city.

Research setting isn't the whole story. It also depends on the number and size of your cities and how many science improvements they contain.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 20-11-2003 03:50
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Research will be slower on the lower levels, because you will have to do most of it yourself. Move up 2 or 3 levels and the research will go faster. Also in C3C research was adjusteded a bit so the max time is now 50 instead of forty. You also have at least one additional tech.

Vlado is offline Vlado
Chieftain

Jun 2002
time: 06:31
  Old Post 20-11-2003 11:16
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Increase Your PM Length

The culture flip is also a metter of chance, never take it for granted. My two most extreme examples are these:

1. A Japanese city flipping back the turn after I took it. Not very special I admit but, it was on the other side of my empire from the rest of Japans cities with absolutely no overlap from any japanese culture.

2. A Zulu city not flipping eventhough I had it completely covered in culture. It didn't have a single tile to use because of my four cities placed as close as can be with all culture improvement.

Argos65987 is offline Argos65987
Warlord
NJ, USA
Nov 2001
time: 00:31
  Old Post 21-11-2003 03:31
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Not to overstate the obvious, but don't forget to enable cultural conversations in game setup before you start your game.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:31
  Old Post 21-11-2003 05:17
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quote:
Cultural conversion depends on total culture of the 2 civs, not the culture of the nearest city.


Not quite true. IIRC it also depends on the number of foreign-held tiles within the normal city radius.

Vlado is offline Vlado
Chieftain

Jun 2002
time: 06:31
  Old Post 21-11-2003 12:25
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Inflate your Upload Space

and also the number of unnocupied tiles. Someone said that he fought his wars by putting defensive troops all around cities so that they got no tiles to work. Apperently this meant that the tiles counted as foreign and that the cities had a higher chance of flipping.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 22-11-2003 02:35
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Really? That's something I haven't seen in the flip formula....

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:31
  Old Post 22-11-2003 02:50
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quote:
Originally posted by Argos65987
Not to overstate the obvious, but don't forget to enable cultural conversations in game setup before you start your game.


The same theory as when your monitor won't work... check it's plugged in.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:31
  Old Post 25-11-2003 04:29 Visit Datajack Franit's homepage!
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Lose 30 kilos (of popups)

So that affects the building rate of Wonders as well?

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:31
  Old Post 25-11-2003 09:58
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DF - what affects the building rate? As far as I can tell the shields requirements are the same for the PtW Wonders.

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