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Twelvebottoms
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Leicester, United Kingdom
Nov 2003 time: 05:32
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Hullo chaps
First, thanks to all the people who made those guides and great threads in the "Must Read Threads" bit. Civ 3 is great for me because it doesn't go into all that silly science fiction nonsense. Trouble is my Civ3 scoreboard reads "Diplomatic - Lost", "Military - Lost", "Rank - Lost" and so on and so on, for ages, and Chieftain is so easy that it's dull. Anyway I put all this down to being completely stupid. It's not as if I'm new at this, I played Civ1 and 2, and Alpha Centauri (hated it, what a chore) and CTP1 was OK.
Anyway just some quick questions;
Is automating your workers ever a good idea?
What about automating your citizens' moods?
Can a leader be created from a defending unit, or does it have to be an attacking unit?
Buhbye
Ian
Last edited by Twelvebottoms on 21-11-2003 at 11:35
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Twelvebottoms
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Leicester, United Kingdom
Nov 2003 time: 05:32
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Thanks, the best thing about a city governer managing the moods seems to be that there is never civil disorder (as far as I can see on Regent) and whether there are scientist, taxmen or Elvis depends on the science and luxury sliders (still working out that mathematical gubbins).
I guess I'd learn more if I manually controlled workers... just got to stop being lazy.
Well I've played about 10 games of civ3 so far (won only 1) and never seen an elite produce a great leader while defending, which is either very unlucky or The Rule.
Thanks
Last edited by Twelvebottoms on 21-11-2003 at 11:40
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CerberusIV
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Automating workers is a terrible idea. They run around, backwards and forwards, and never do things in the right order. If you want it done right do it yourself.
Governors are mostly OK for citizen moods but not anything else. I use this a lot and manage city growth by managing all my workers so that I can limit how much surplus food a city has.
Yes you can get great leaders from defending units. The problem is that if the attacker has more units and keeps coming your GL can get killed before you can use him.
Your golden age can also be triggered if your UU wins a defensive battle. Nice if you want it, not nice if you only have three cities and are still under a despotism government.
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Catt
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California - SF Bay Area
May 2002 time: 21:32
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I'll add my $0.02 as well:
quote: Originally posted by Twelvebottoms
Anyway just some quick questions;
Is automating your workers ever a good idea? |
Generally no. I used to automate my workers at the time of RRs. Then I began automating workers after my RRs were all completed (i.e., for pollution control, mainly). Now I pretty much never automate at all -- before RRs I want to direct which tiles get improved when, and which forests get chopped at which times. With Steam Power, I want to lay rails according to my priorities. After RRs, I want to be able to change tile improvements as appropriate (i.e., mayvbe a city requires a little less food and I can mine over some current irrigation). Once the empire is up and stable, I just leave workers in various sized stacks to deal with pollution, in each case stacks of the right size to deal with pollution in one turn, regardless of the terrain hit.
Automating will do less harm the later in the game you do it -- and you should probably be sure to use SHFT-A automation which automates workers but orders them not to change existing improvements, otherwise the automation will send workers to irrigate over your mines, even in cities without any need for food.
quote: What about automating your citizens' moods? |
Much less harmful than automated workers. I did this pretty frequently in PTW, conscious that I was giving away a relatively small amount of gold or science beakers available to me if I managed each city but happily doing so for the ease of never worrying about moods. With C3C, I am finding that the greater power of the old specialists, and more importantly the power of the new specialists, means I am managing almost every city myself -- I just feel that the pendulum has swung far enough for me that I have more to lose by automating than I have to gain with ease of use / less micromanagement.
quote: Can a leader be created from a defending unit, or does it have to be an attacking unit? |
bvoncranium answered this, but I can add the exact probabilities. Leader-eligible units on the atack have a 1/16 chance of generating a leader, increased to a 1/12 chance if you've built the Heroic Epic small wonder. On defense the odds are halved: 1/32 and 1/24, repsectively. I presume those odds haven't changed with C3C. C3C introduced the concept of a scientific great leader which can be generated each time you are the first to "discover" a technology. Reportedly the chances for an SGL are 3% for most civs, 5% for scientific civs.
Catt 
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:32
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TB, you're original questions have been well answered. NOW, let's get to the core issue, making you a kick-butt Civer.
First off, post a save from around 1000BC, and perhaps another from 10AD.
Next, I'd like you to try a new game as the Egyptians. Some of the new civs in C3C may actually be better, but Egypt is the civ most of the posters here are most familiar with and feel is the best overall, especially for newer players.
Next, a couple of questions:
1. How far apart are you placing your cities?
2. How many Workers do you have per city, especially in the early game (say, before 8-10 cities)?
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Twelvebottoms
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Leicester, United Kingdom
Nov 2003 time: 05:32
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Blimey, I didn't know about shift-A, will only use that if I really need to automate after building road, rail, mines and essential irrigation, from now on.
Theseus thanks, I'll get round to posting a savegame with Egypt at those times. I've got standard Civ3 with latest patch, by the way.
Well, I can't see much difference with my placement of cities between myself and the AI, although they seem to be able to move a spearman with settler into every nook and cranny annoyingly quickly. Perhaps I am just not maximising as best I can in the very ancient stage of the game.
I've been having about 4-5 workers at the stage of 8-10 cities, on average I think.
At the very beginning of the game I leave my city exposed and send the knuckle-dragger off up mountains looking for goodie huts, I figure that it's worth the risk 
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CerberusIV
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Minimum one worker per city. Later you can use them to boost city populations if you have captured enough slave workers to replace them.
My first three builds are always warrior-warrior-warrior or scout-warrior-warrior and then a settler. That gives you at least one unit to explore with and a warrior to protect each of your first 2 cities. You won't get enough growth to build a settler any sooner without an exceptionally good starting position anyway.
Try the Japanese as an easy civ to learn with. Militaristic and Religious are strong and complementary traits and the Samurai can give you a GA at a very good time.
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Nor Me
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I think you might have heard this before but
1) your cities are too far apart
and
2) you don't have enough workers.
These are still the main problems. If you solve those early, you'll be in a better position by this stage.
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Twelvebottoms
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Leicester, United Kingdom
Nov 2003 time: 05:32
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(ahem)
PS I'll search the site glossary for "REX" 
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Last edited by Twelvebottoms on 21-11-2003 at 06:03
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Twelvebottoms
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Leicester, United Kingdom
Nov 2003 time: 05:32
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I've just had a golden age and acquired Leonardo's, and Bach's, oh yeah and the Sistene Chapel. I've built Cathedrals everywhere and am about to set off in search of New World (Played Colonization?) I've culture flipped 2 chinese cities (including Shanghai) but Gandhi's gone totally bonanza; he's weakened Mao and is currently obliterating Japan, causing Emperor Tamagotchi to demand that I give him some techs (?) I said "prprprp" to him. I've got loads of Pikemen and Gandhi's being nice so far.
- Irrigate plains, eh? 
- Tenochtitlan doesn't seem to complain about enough tiles, but a couple other cities do
- If I hadn't been able to get to the mainland with a galley, I wouldn't have bothered continuing
- Well when you're in a corner you can either build or fight - after I got some juicy land from the first culture flip, Mohandas and Mao went to war, and I wussed out despite starting to amass horsemen in the hills. Just wanted to explore the culture side of the game I suppose.
PS another question, what would happen if I built the UN, but wasn't elected Sec. General? Game over?
Another PS: Those two cities on the left that are very close together are what caused Shanghai to flip with 6 happy chinese people in it. I've now "cultured" loads of land on that side and I border Beijing.
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Last edited by Twelvebottoms on 21-11-2003 at 11:57
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