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MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:32
  Old Post 20-11-2003 04:08 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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#1 Report this post to a moderator
SCENARIO: MarkG's Amazing C3C Scenario Support Apolyton, buy Call to Power 2

A test of the new editor

The Apolyton civ against Rome, Egypt and Babylon
3-4 cities to start for each on a 100x100 map

just playing around for half an hour on the editor

enjoy!

Attachment: markgamazing.zip
This has been downloaded 47 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:32
  Old Post 20-11-2003 04:20
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Get a bigger avatar today!

You know you are screwing my script for generating new files report by not leaving a redirect in creation are you?

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:32
  Old Post 20-11-2003 04:28 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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#3 Report this post to a moderator
Suffering from ads?

actually, i posted directly here by accident

Sim is offline Sim
Chieftain

Dec 2002
time: 05:32
  Old Post 20-11-2003 06:00
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Avatar Enlargement: We've got the solution

You lucky one ...

I've spent the last four days making a historical scenario (Imperialism in 1903) on the huge 362x362 world map, about 12 hours each day.

When I regularly loaded the unfinished version, it took no longer than 5 minutes at startup to load - so far, so good.

But now, after I've configured the 24 civs (set which techs and money they have, renamed them), when I try to load it, it has not finished loading after one hour (!) - and I've not even placed units yet !!!

It can't be my computer, it's a 1,4 GHz /512MB RAM.


Do you have any ideas what I can do for that the last 50 hours of work would not have been useless?

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:32
  Old Post 20-11-2003 09:51 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Support Apolyton

good lord, have you tried a 24-civs 362x362 random map game first to see if you can actually play it? i have no advice other than cuting down stuff

Sim is offline Sim
Chieftain

Dec 2002
time: 05:32
  Old Post 20-11-2003 10:25
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Yes, that was no problem.

Even when I had already 24 civs in, it was no problem ... except that the initial loading of the scenario took about 5 minutes. But even the time between the turns was not bad then...

The problems all started after I had given embassies to all civs and edited them (giving them techs, etc), and after I had placed improvements into the cities.


I've just begun to make the scenario new from the beginning - on a smaller map with 16 civs only. Hope this will make no problems ...

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 20-11-2003 10:32
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Support Apolyton, buy Call to Power 2

My God! We were having problems on a regular huge map with 24 civs! You will find that even this much makes it almost unplayalbe on ANY computer. There just seems to be something about the game that no amount of RAM or CPU power can speed up.

Sim is offline Sim
Chieftain

Dec 2002
time: 05:32
  Old Post 20-11-2003 10:45
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Remove this text

That is a pity.

Until now, I was not that much interested in Civ3, because I love playing historical scenarios (which was not really possible until C3C), so I didn't know much about it's capabilities.
Maybe I should have asked people here first ...

In Civ2-ToT, it was possible to play with a similarly giant map like that ... so I hoped Civ3 wouldn't make problems about it.

But well ... 24 civs at once ARE much, I have to admit.

LouLong is offline LouLong
Warlord
French
Nov 2001
time: 13:32
  Old Post 20-11-2003 19:00
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Support Apolyton, pre-order Civilization IV

Well, sorry for keeping on OT but Sim, what takes a lot of CPU time is actually the diplomatic relationships between AIs and the culture lines (hence the improvements within the city cause your scenario to slow down). If you play until industrial times with a large map and many civs, when you take a city the computer takes a while to reconfigure borders.
You can make such a scenario but 1/ it will be painfully slow for all players 2/ some (as youself maybe) won't even be able to play it.

Sim is offline Sim
Chieftain

Dec 2002
time: 05:32
  Old Post 21-11-2003 05:11
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I know that now.

I've just finished remaking the same scenario on a smaller map with 16 civs - and it works!

The only problem is that it takes about 10 minutes to load the scenario, but when it is once loaded, it's not slow anymore.
It's just a pain to find things I've forgotten to edit while playing ...

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 21-11-2003 06:26
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Browse Apolyton AD-FREE

First :
quote:
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

and now this:
quote:
SCENARIO: MarkG's Amazing C3C Scenario


Feeling good about ourselves lately are we???
Is the army having an effect on your self-confidence??

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:32
  Old Post 21-11-2003 16:20 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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#12 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

actually, the evidence show the contrary imho

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