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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > MarkG's Conquests Diary: Day 4 - Rise of Rome
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MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

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Macedonia, Greece
Jan 1970
time: 07:32
  Old Post 26-11-2003 04:46 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Day 4

Driven by my easy warlord-level win on the Mesopotamia scenario i continued on my fourth day with Civ3 Conquests playing the Rise of Rome scenario on Regent.

For obvious reasons i chose Alexander and the Macedonians rather than Rome, attempting to turn the title to "Fall of Rome"

I was glad to see for the first time a scenario for civ3 with cities(on the Mesopotamia scen you start with a couple of settlers) "Just like civ2!", i thought

Special stuff in this scenario:
- Olive Oil and Silver resources. Oops i just found a "graphic bug"(see screenshot #3) in the resources page of the civilopedia(look up the details on any resource and let me know what you see)
- Alexander: basically an army unit(nice change: units inside an army are shown with grey italics on the right-click menu(screenshot #4)

Nice little AI moves: After loosing a city, the AI decided to cut off the road to the next city (screenshot #7)

I havent finished the scenario in a single day as i seem to have goten into a long battle of my Hoplites(3.3.1) against the Persian Immortals(4.2.1). The outcome on the next entry of this diary...


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Last edited by MarkG on 26-11-2003 at 04:59

JesseSmith is offline JesseSmith
Firaxis Games

Jun 2003
time: 05:32
  Old Post 26-11-2003 06:53
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quote:
Originally posted by MarkG
correction

Turnless mode seems to be gone from C3C.




Turnless was removed due to lack of interest in playing the MP mode and because Simultaneous is so similar. The public beta vote totals were 70% simultaneous, 15% PBEM, 15% Hotseat, & 0% for both Turnless and Turn-based.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 26-11-2003 07:28
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Avatar Enlargement: We've got the solution

Oh good. One last opportunity for me to say that turnless sucked. Sorry if I offend Jesse, but it did.

On the bright side, I'm glad you focused on the modes that do justice to Civ.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:32
  Old Post 26-11-2003 15:02
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Quote from the Rise of Rome intro Markos has posted:

quote:

Hail Alexander, leader of the Commercial, Industrious and Seafaring Macedonians.


So now civilizations can have more than two traits ??!! Wow!

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 26-11-2003 15:08
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Got spare money?

You could give civs 3 traits pre C3C.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:32
  Old Post 27-11-2003 14:48
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You could? Well, obviously I didn't mess to much with the editor

Louis XXIV is offline Louis XXIV
Prince
I left my heart in Zarigueya
Mar 2003
time: 00:32
  Old Post 27-11-2003 20:50
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Remove this text

You could always give civs every trait if you wanted to.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:32
  Old Post 20-12-2003 16:35
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Suffering from ads?

Lord knows, I did.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:32
  Old Post 23-12-2003 05:12 Visit joncnunn's homepage!
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And even with just using two traights, you can give everybody the same two traights.

(Like all the barb civs are Industrious & Militerestic in Fall of Rome)

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:32
  Old Post 28-01-2004 23:05
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In RoR I went after Persia instead of Rome. It's closer and easier

 
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