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Riesstiu IV is offline Riesstiu IV
Settler

Nov 2003
time: 05:32
  Old Post 20-11-2003 07:37
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Custom Nuclear explosion? Tired of ads?

Has anybody tried to create their own custom nuclear explosion. I want to replace the original one to something more akin to planetary bombardment. Do you know where I could find such a graphic?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:32
  Old Post 20-11-2003 13:46 Visit curtsibling's homepage!
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The nuke explosion is hard-coded into the game, I am not sure anyone has been able to get a hold of it.

Catfish is offline Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:32
  Old Post 20-11-2003 14:45 Visit Catfish's homepage!
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The answer here is similar to that of your earlier question. The explosion animation is located in the file, Tiles.dll. To change it, as Justinianum stated before, you'll need a utility such as Resource Hacker or Gif Xtractor. However, the changes will affect all of your Civ2 games.

Riesstiu IV is offline Riesstiu IV
Settler

Nov 2003
time: 05:32
  Old Post 21-11-2003 02:01
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I realize that, and I have actually made a copy of Tiles.dll for my scenario. I've changed all the backgrounds successfully, but any changes I make to the nuclear explosion messes up the sequence and I see a grey block where the nuclear explosion is supposed to be. It's really not that big a deal...

Catfish is offline Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:32
  Old Post 21-11-2003 03:14 Visit Catfish's homepage!
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Inflate your Upload Space

I just tried it myself without a problem. It sounds like you're doing everything right because you've got the backgrounds working properly, ie, version 87a, non-interlaced gif, with Civ2 palette, equal to or less than the original file's size. Apart from that, I'm not sure. You might have to wait for a response from one of the Civ2 gurus around here.

WarVoid is offline WarVoid
King
Scenario League
Apr 2000
time: 05:32
  Old Post 21-11-2003 05:16 Visit WarVoid's homepage!
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You're on the right track.

Open Resource Hacker and the tiles.dll file.

Extract the nuclear explosion image, any one of them will do.

Open it in an art program, preferably PSP (it's what I use).

Save the palette from the file.

Load your custom graphic into PSP and import the saved nuke palette.

Now save the explosion file as a gif.

Import the new file into the dll via RHack.

That should work, and if not, then something else is wrong and the dll file might've possibly been corrupted.

Almost all the images in the dll's have different palettes that are custom coded into the game. To change a pic file successfully, you need to extract the palette and use it on any new pics placed into a particular slot.

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