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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > your favorite MoM retorts
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What's your favorite retorts. (Time out:0 days after 20-11-2003, 10:38)
Myrran (3 picks)
Warlord (2 picks)
Famous (2 picks)
Channeler (2 picks)
Divine Power, also known as Life Mastery (2 picks)
Infernal Power, AKA Death Mastery (2 picks)
Sorcery Mastery
Nature Mastery
Chaos Mastery
Runemaster, or Runelord, AKA Arcane Mastery
Sage Master
Node Mastery
Artificer
Alchemy, or Alchemist
Mana Focusing
Charismatic
Conjurer
Archmage
11 books in one field of magic
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Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:32
  Old Post 20-11-2003 10:30
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or special abilities, or wizard skills.

I tried to put these in some sort of order, but it's a bit difficult.

My own vote is for Alchemist and Node mastery. Alchemist gives you that early boost when even your wimpy units have magic weapons, and Node mastery lets you cast your killer spells to take out nodes, instead of having to do it by brute force while all your spells fizzle.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:32
Cool  Old Post 20-11-2003 10:41
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ok, I admit I love the 11 books thing, too. probably do that more often than anything else.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:32
  Old Post 20-11-2003 11:08
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Okay, nice poll.

The combo I've used most is the ultimate artifact mana-maker -combo:
- Artificer (duh)
- Runemaster (decreases mana required on arcane spells, like Create Item & Create Artifact)
- Archmage (initially doubles the casting skill and the mana focused on skill is 50% more effective -> casting skill grows faster)

That is my ultimate combo.

And as an alternative answer:
Divine power and Infernal power cost 2 pics both. I've tried a game with these pics twice, and I cannot find much of good use for them. When playing as Klackons they might be useful, (conquer other races, build temples and they'll be happier).... strange traits those are...

Rex Little is offline Rex Little
Prince

May 1999
time: 05:32
  Old Post 20-11-2003 11:21
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I agree with FB on Node Mastery. My other favorite is Channeling; it's hard to keep up a good supply of mana when you're paying three times the listed cost to cast spells in battle.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:32
  Old Post 20-11-2003 17:53
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I play Alchemy almost every game. I'm usually short on mana with extra cash, so it's nice to be able to convert. It's essential if I'm playing a race that can't build Alchemist's Guilds (Trolls, Lizardmen, Gnolls, or Klackons). Although I've never really played a game as the latter two races...

Agree with the others on node mastery - it's a lot easier to take out nodes with magical support. And the double mana is awfully handy, too.

Channeler is very strong, too, IMO. Not only is it cheaper to cast spells during combat, but spell maintenance is halved.

Finally, warlord is great for the faster start and the +2 to hit on ultra-elite troops.

aaglo - artifact making and breaking is probably too strong. I don't use it, though, because I can't stand the tedium of casting Create Artifact every turn or two, then breaking the artifact.

I'll usually just pair alchemy with one of the above retorts; too many retorts result in a lack of spells and casting power initially. One of the many tough decisions that make this a great game.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:32
Exclamation  Old Post 20-11-2003 19:10
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So I guess another killer combo is Warlord and Alchemist. Magic Weapons and a boost to experience right from the start. even makes your wimpy starting swordsman and spearman something to reckon with.

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:32
  Old Post 21-11-2003 22:03 Visit Asmodean's homepage!
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I almost always went for 11 books. It's just more powerful, IMHO

Asmodean

Sore Loser is offline Sore Loser
Warlord
Aarhus, Denmark
Sep 2003
time: 06:32
  Old Post 25-11-2003 19:18
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I voted Conjurer. It's not very powerful, but it serves to balance the game in favour of summoned creatures.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:32
Question  Old Post 26-11-2003 00:26
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quote:
Originally posted by Sore Loser
I voted Conjurer. It's not very powerful, but it serves to balance the game in favour of summoned creatures.


must not have shown up, as far as I see, conjurer still has 0 votes

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:32
  Old Post 26-11-2003 05:23 Visit Tuberski's homepage!
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I'd bet he hit Channeler on accident.

Alchemy and Warlord combined are the best.

Depends on how I want to play the game.

ACK!

Sore Loser is offline Sore Loser
Warlord
Aarhus, Denmark
Sep 2003
time: 06:32
  Old Post 26-11-2003 19:22
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I forgot to vote, it's there now. Warlord is really powerful, and 11 identical spellbooks is too easy. Infernal Power is also pretty good, it's great fun playing black with orcs. Especially if you restrict the use of summoned creatures.

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:32
Question  Old Post 27-11-2003 05:33
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Well, someone has voted for Conjurer now, but I'm a bit iffy on just how useful it is by itself. combined with a mastery allows summoned creatures from that field for cheap, and spend the rest on books for that one field just adds to that.

There's the story of the person who took Conjurer, Sorcery mastery, and 9 sorcery books. was able to summon a couple of phantom warriors for every battle right from the start, and it just got better. I tried it myself and it's a lot of fun. I may try it with chaos and nature as well.

But by itself? I don't see it.

Sore Loser is offline Sore Loser
Warlord
Aarhus, Denmark
Sep 2003
time: 06:32
  Old Post 27-11-2003 19:04
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I voted Conjurer not because it was best, but because it balances the game best. I find normal units to be generally superior to summoned ones, picking Conjurer improves the balance somewhat, giving you more decisions to make.

Shadow Dweller is offline Shadow Dweller
Settler

Aug 2003
time: 05:32
  Old Post 05-12-2003 18:34
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The best combo for pic's only is, IMHO:
Alchemy, Runemaster, Artificer. Artifacts cost 3/4 less to make AND when you destroy them they give 2x the mana spent to make them AND it can be converted to gold to support a huge army if necessary(sometimes so on impossible) The only "downside" is you have to spread your spell picks between 3 relms(Life, Nature,{sorcery or chaos, either or} is the normal pic for me.)

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:32
Exclamation  Old Post 06-12-2003 20:27
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With alchemy, there comes a point later in the game when you're rolling in the gold and therefore have plenty of mana for whatever you like. the point then becomes to cast those heavy spells then. the runelord/artificer combo becomes irrelevant in terms of mana generation.

and without some book investments, the big spells may be beyond you. of course, you can make some cool items for your heroes...

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:32
  Old Post 18-12-2003 15:21
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Myrran and artificer

Dark elves kick... and adamantium is easier to reach early on as a Myrran race.... so you can conquer another race, and have two races sharing an adamantium hill or mountain.

Artificer.... gotta build kick ass weapons for Warrax! They take forever if you're not an artificer.

geniemalin is offline geniemalin
Chieftain

Sep 2003
time: 05:32
  Old Post 10-01-2004 13:03 Visit geniemalin's homepage!
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I like Node Mastery - not only do you get the bonus mana, but being able to cast spells on nodes makes it much easier to take, take over, or hold nodes in the first place. 4 blue, 2 red, 2 green, Node Mastery, Sorcery Mastery, and one other pick is a nice combination.

I also just won a game with Myrran, Warlord, Alchemist, Famous and Charismatic without casting a single spell...but the one thing that really sucks about Alchemist is it doesn't let you use mithril/adamantium without buying an Alchemist's Guild.

Nimrod is offline Nimrod
King
cant I be priest?
Oct 2001
time: 05:32
  Old Post 06-05-2004 09:53
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Node Mastery and 11 books top it out. I knew life and death mastery sucked, but whats the deal with Sage Master and Mana Focusing?

pchang is offline pchang
King
Cupertino?
Aug 1999
time: 05:32
  Old Post 07-05-2004 07:30
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I really like Myrran, Warlord and a few Life books because I like to start off with Draconians and fly around taking over neutral towns with an ultra elite Draconian swordsman. Works decently with Trolls too if you add Alchemist (unless you start on a small island).

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:32
  Old Post 07-05-2004 19:57
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"Ariel, I may be drunk with power, but you are ugly, and in the morning, I shall be sober." Best retort ever.




Yeah, I'm a dork...

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