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anteos
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Hi,
Is the starvation the best method to prevent cities flipping back to their previous owners. After taking the city, I starve the population down to 1 and then add citizens of my own.
Is this effective?
Thanks
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vulture
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Leeds, UK
Jun 2001 time: 05:32
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IIRC adding your own citizens doesn't help. The probability of a flip to civ X depends on the number of foreign citizens of nationality X (not the fraction of foreign citizens) and the number of tiles in the 21 tile city radius that are under the control of X (within their cultural borders, or with their troops on if you are at war). There are other factors as well which you can't do much about (ratio of distance to capitals, who has produced more culture in the city), and a few you can do something about (stationing troops in the city, avoiding civil disorder, getting WLTKD if possible).
As a rule, you have to wait a long time before you have more culture in that city than the AI produced, so producing culture isn't a big issue. You just need enough to expand your borders once to reduce the number of 'enemy' tiles in your radius. Then starving the city down to one citizen, whilst avoiding civil disorder, is about the best you can do (although starving captured cities seriously messes up the attitude of the parent civ towards you - which can sometimes cause unexpected problems if the city has changed hands a few times). Dig up the cultural flipping formula, and estimate how many troops you need to stop the chance of flipping entirely - sometimes it is too large to bother trying to stop a flip with a garrison (so just park one unit in the city, and a small garrison outside it to re-take the city if it flips).
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:32
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My flipping problems are mainly with large cities/metros during conquest, especially in the turn or two before taking the enemy capital. A metro next to the capital, in disorder, before I've gotten to rush a temple, is a heck of a threat to flip regardless of the overall culture ratio. Sure, that capital's going to be mine in a turn or two, but it's a nuisance to have to go back and retake the city, killing its puny little rifleman, then re-rush a temple, etc. It's not going to change the overall result, just cause me to divert some forces from the main attack.
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steven8r
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of Central Texas
May 2002 time: 23:32
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I just had a city 'Flip' on me. I had bombed it down to size 1 before I took it, then I added a couple of my Settlers to it, built/rushed Temple, Library, Cathederal, ResearchLab--from Internet. After it got to size 10--all mine except the original 1 and all happy or content, it flipped back. AND, supposedly, the other civ was 'impressed with my culture' Argh!!!!!
I didn't have any units inside the city. I had parked a few outside--just in case that happened, but it still surprized me when it did. But, it's mine once again. Now I just have to rebuild all the 'Cultural Improvements' again. (and wipe-out the parent civ to make sure that it doesn't happen again.)
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