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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > turn 59 1550BC
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bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 21-11-2003 03:34
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#1 Report this post to a moderator
turn 59 1550BC Browse Apolyton AD-FREE

The save is in, who's playing? I'm going to bed.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 21-11-2003 03:59
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#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Please forward the save...

...but now I'm going to bed too

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 21-11-2003 05:13
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#3 Report this post to a moderator
Browse Apolyton AD-FREE

code:
turn report for 1550 BC Units: 1. Asskicker – into riverside 2. Waterboy – fortifies 3. Uday - and settler - N (SS warrior to the west) 4. Jags are fun - SW (onto hill) 5. Dangeresque – N,W 6. Steve - N,NW 7. Porchse- SE,S 8. Other - towards capital (extra mill police would allow less lux rate) workers: Saddam: finished road this turn hardwork: irrigating by 3rd (2 turns) new worker: mining by 2nd (2 turns) Cities: Capital(4) +5 Food, +3 Production 05/20 (3 turns) 20/30 settler (4 (3)turns) -- 01 02 03 -- 04 AA AA 07 AA 09 AA CA 12 13 14 15 16 17 18 -- 19 20 21 – 2nd City(2) +3 Food, +2 Production 6/20 (5 turns) 6/30 Settler (12 turns) -- XX XX XX -- XX 05 06 AA XX XX 10 2C 12 XX XX 15 16 17 18 -- 20 AA 21 -- Third city (2) +2 Food, +2 Production 04/20 (8 turns) 02/10 JW (4 turns) -- XX AA 03 -- XX 05 06 07 08 XX 10 3C AA 13 XX 15 16 17 18 -- XX XX XX -- Research 90% -> Code of laws - 14 turns Lux 10% -1 Gold per turn Treasury: 128 Gold


I moved around the tile placement with 2nd and 3rd cities so they both work an irrigated FP as irrigation will be finished next to 3rd city at the end of this turn.

There is a barb camp next to Dangeresque.

We are last in MFG and productivity although we are 6th in GNP. We are now 1st!!!! in family size although that is likely cancelled out by everyone else having at least 1 granary - we are last in life expectancy

Saddam needs orders for next turn, perhaps asskicker should accompany him in his road building.

Also the 3rd city is currently working a forest tile meaning it gets 2 excess growth rather than 3. Is this what we want?

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 21-11-2003 05:27
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#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Save sent to SS, also forwarded to Ninja. I've also asked that Tabemono send you the save when everyone else gets it. Unless anyone has any objection I think you should feel free to play the save any time you like.

I'll try harder to keep up to date with turn orders but even if there are no orders I think it's ok to play the save as long as you keep the overall objectives in mind.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 21-11-2003 12:33
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Help yourself to an AD-FREE life

One question for city #2, shouldn't we build a jag there and a settler in #3? After all, we do have barracks there.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 21-11-2003 13:40
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#6 Report this post to a moderator
Tired of ads?

I go with OPD - that's ok.

@production line
The weekend is in sight
I'll make a new calculation for C#2 and C#3. We can discuss about, when it's ready.

Der Zug ist ok, OPD.

@Stadtproduktion
Das Wochenende ist in Sicht
Ich werde für C#2 und C#3 eine neue Produktonsplanung fertig stellen.
Wir können diese dann diskutieren.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 21-11-2003 17:02
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#7 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by bongo
One question for city #2, shouldn't we build a jag there and a settler in #3? After all, we do have barracks there.


yeah it is a bit silly really
But the 3rd city is just building JW's untill it reaches size 3 and has the tiles developed to start building workers.
If hardwork roads the tile he's on then irrigates a plains tile it should take 9 turns for the required improvements. By which time the 3rd city should have just reached size 3. While waiting for this to happen it has 20 sheilds to play with.

I finallybought C3C this morning, it's installing now
It's just a shame I have to work this weekend.

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