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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > A quick question on the cost of tech.
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Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:32
  Old Post 21-11-2003 05:40
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#1 Report this post to a moderator
A quick question on the cost of tech. Increase the size of your Attachments

What is the formula to calculate the cost of a tech in gold ?

I can get the tech values from the editor, but how is it then converted to gold.


{edit} - So that a fair price can be calculated in PBEMs'

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:32
  Old Post 21-11-2003 07:10 Visit alexman's homepage!
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#2 Report this post to a moderator
Put an end to popups!

Tech cost = (1 - 0.5 * k / (n-1)) * c * r / d

k = known civs that already have the tech
n = total number of civs left in the game
c = tech base cost
r = tech rate for the map
d = difficulty factor

Example:
Monotheism at Monarch,
Small map,
known by 2 civs out of 6:
Cost = (1-0.5*2/5)*36*200/9 = 640

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:32
  Old Post 21-11-2003 07:20
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#3 Report this post to a moderator
Remove this text

This info should be on the F1 screen IMO.
In example one should see:

" 230*/640** 5 turns to go "

* = research done over the last couple of turns
** = total needed (currently)

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:32
  Old Post 21-11-2003 07:22
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#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thankyou

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 21-11-2003 08:43
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#5 Report this post to a moderator
Increase Your PM Length

Just quickly - the map and tech base costs can be found under the appropriate tabs in the editor when you are editing the rules for the .bix file.

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