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bigvic
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Columbia, S.C.
Nov 2001 time: 00:32
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something intriqued me, an infrequent scenario editor tinkerer, about the conquests unit abilties. although i am currently occupied with 2 things, real life ( ) and figuring out the file side of modding ( ), thought someone might want to try this one out and test it.....
i noticed that, in medieval games there is this holy grail unit that must be accompanied, found the way to do it in the editor - was it there since ptw? near botom of lower left list of options
could artillery be given this atribute, forcing ai to attach it to a unit and take it into the field to actually use it?
doubt it would work, but if it did, would actually curb human overuse of the arrow that pierces one of the several ai achilles heels.
if it is possible, which now come 2 think of it, probably is not, would alow some pretty funky things 2 be done
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Ozymandias
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Back to the artillery question -- does giving artillery a ZOC do any good?
-Oz
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Antrine
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It makes sense, especially when they occupy a fort.
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Antrine
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Um that is interesting Willem, I missed that. And I am still working out having the Artillery automatically firing when approached idea.
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Elias
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Why dident Firxas do anything about the artillary thing it gives human players a huge advantage over the AI I have won soooo many wars aginst all odds just bescase of artillary and the AI never Figures it out that you need to take them out before you can just send cavalary into random places. It seems like when you approach an enemy city with artillary they will sometimes fire at you but I dont rember I havent played in a while
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