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Snotty
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I think I would be interested in getting in on this game, as long as a little war is allowed if I am prepared to pay the consequences.
I would play the English if they are still open, my timezone is GMT and my e-mail addy is snotty128 at hotmail dot com.
Thanks to Cerberus, this should be fun.
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Snotty
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On second thoughts, I would be the Byz if thats still possible.
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CerberusIV
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The hidden nationality units come as one in each era and upgrade to the next. None require any special resources.
Ancient - barbarian mercenary (horseman), Currency, 2.1.2 and enslave (makes workers)
Medieval - buccaneer (explorer), Astronomy, 2.2.2, amphibious, all terrain as roads and enslave (makes workers).
Industrial - Insurgent (guerrilla), Replaceable Parts, 3.3.2, all terrain as roads, amphibious.
Modern - Special Operations (modern paratrooper), 4.4.2, all terrain as roads, amphibious, airdrop.
All require support. They should not be so strong (except possibly the barbarian mercenary which will be limited by how many galleys you can also afford to have) as to be storming cities but all capable of lunging across the map and doing damage if not dealt with promptly. The map is basically an archipelago with communications and trading across coastal tiles between all six players possible (so curraghs will be worthwhile to explore).
You all start with most of one luxury (not ivory for the obvious reason!) and a chance of a second nearby. There are enough of all 8 to all have the full set. You will also all have a chance at horses and iron.
There is a present for the player who finds (and can keep) it! Also there are a couple of locations where an ironworks can be built if the city placement is right.
What I have tried to set up is a game where war is possible, particularly quick wars for limited objectives but trying to wipe out an opponent will be difficult. Economic warfare in the form of not trading and harrassment by hidden nationality units are also possible. Good old capitalism really. 
It doesn't have to be war, that will be entirely down to how you all decide to play it.
I will start the first turn if Anatolia? doesn't mind me founding his first city (they are all coastal starts anyway). The positions are similar but not exactly equal so it is down to the luck of the draw.
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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