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mimi
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Where Moose are Meat
Feb 2002 time: 01:32
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All the new govts would be lovely 'cept they're no better than the old way. I always go despot-monarch-democracy. Tried Feudalism and republic but neither are any use and have never gotten to the era where commie and other new govt are avail 'cause I lose interest in a game where all I can do is spend all my time removing the marshes I'm always surrounded by.
That and the AI NEVER stops declaring war (monarch). I'm almost exclusively a builder but in Conquests the AI is always declaring war, even if we've made peace it doesn't even bother waiting 20 turns, just declares again whenever it wants.
I don't play the island maps 'cause they're too easy (ai too stupid to move) at the beginning and too tedious at the end (moving tons of ships to a new land with troops isn't much fun 'cause it takes SO LONG) so I haven't bothered with seafaring civs. And agri bites since most of the time I don't have any rivers within 20 tiles. And, even if I do, food is not much use in making things unless you're in despot.
So, really, what is the point of all these new "things" if I don't get a chance to make use of them 'cause it's too freaky tedious to play? I'm very very very tired of clearing marshes...
Or, perhaps I've missed something?????????????????
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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If you haven't used Zeus, you are really missing out. Quite a wonder.
Keep your chin up and reload a few times to get a good map. I might reload 5-7 times before playing out for a little bit, and then I might reload if unhappy. Its just part of it.
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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:32
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quote: Originally posted by TheArsenal
Marshes: I always felt their needed to be more terrain in the game that could not be immediately settled on, helping, in some cases, to decide early natural borders. A 99% habitable landmass to me seemed silly. |
there's not enough marsh on most maps...
anyway, the AI doesnt clear it well enough, ie, if you put the AI on in the middle of an island surrounded by 5 marsh tiles in any direction, they'd never get off it.
it just leaves more land for the human to grab later, and thats if they tile together (which i havent seen all thast much, just long "strands" of them).
there should be a "takes X turns to settle" option for terrain. like, instead of bringing a worker along, have the settler be able to clear a jungle on it's square by itself and settle, at the expense of some turns.
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pauli
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herndon, va, usa
Jan 2000 time: 00:32
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quote: the easiest way to correct this is not to be weaker than them. |
i had a great illustration of this the other day.
i was at war with (or rather, exterminating) the egyptians. i had a main force trundling through their territory, about to attack their second or third capitol. i had an ancient cavalry hanging out one city south, keeping an eye on things, when i saw an archer leave the city and head north (to the capitol). in a surprisingly poor decision, i stepped in to the south of him and attacked the city - a gamble, as i was hoping there was only one defender remaining there. well, there wasn't. my cavalry survived, albeit injured. after my turn, the egyptian archer turns around and kills my horsies. to add insult to injury, the japanese attack my northern border out of nowhere!
being, as i am, a human player, i reloaded had to at least see how mad they were at me before hand (turns out they were annoyed). so, this time, i take my cavalry and (successfully) attack the archer.
this time, when the japanese turn comes around, they see me with one more ancient cavalry than last time... and they do nothing.
they'll definately attack if they sense weakness, even if it's 50 squares away...
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