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Marko
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Tartu, Estonia
Sep 1999 time: 05:13
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I'm ready to start.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Sorry to dissappoint you but a good scenario designer does not a great Civ2 player make...
I will probably get trounced too, especially since I don't know the idiosynchrasies (sp?) of the Hotseat game.
What is this thing about building churches and AA batteries?
I will play the game as the Soviets though, if you can put up with my timing and lack of experience in this type of game. Which events do you use? Are you using the latest version where the tech-tree errors have been corrected?
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Are you E-mailing me the game when it is ready for Comrade Stalin to impose World Communism?
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Is the issue of the AI changing the production of units and improvements between turns avoidable? If it isn't easily fixed I could change the rules.txt to change all "defense-type" units to role=0 (For all the human players) so the AI isn't as tempted to switch production? I look forward to this game and if it is fun and worth repeating I will consider making a special version for multiplayers. Have the unit-producing events been removed? What is the order of play? I thought it was Japan-USA-Soviet Union-Germany-UK?
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Where is the game now? Have you finished your turn Xin? Is there anything left of the Soviet Union to even play?
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Marko
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Tartu, Estonia
Sep 1999 time: 05:13
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Xin, did you sent me the fail? Until now I haven't received anything.
My e-mail address is markourm@yahoo.com
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:13
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December 1941.
Germany launched a surprising invasion against the British islands. Plymouth was captured after our tanks destroyed 3 Spitfire squadrons and a battleship inside the city. Our transportation capability is limited at the moment so we are not able to send reinforcement to the front to secure the beach head. Although this invasion is not successful, we are happy with the outcome since the threat from that direction to the Europe continent is reduced.
Our spy informed us that the British airforce in Gibratal was preparing for an air raid against our Italy fleet. General Rommel immediately ordered a shipment of 4 tank divisions from Tunis to Spain to get rid of the British airbase there. Supported by Battleships and stuka bombers, the tank divisions successfully destroyed the British force and occupied Gibratal.
After the brilliant victory in Gibratal, the Fuhr was pleased and sent some SS stormtroopers to aid the Africa Corp. With their help, Rommel Captured Alexandia and drove Montgomery to the Neil.
SS stormtroopers were also sent to the eastern front and they fought bravely. The Soviet troops were no match to our panzer divisions and stormtroops. Moscow, Sverdlovsk, Leningrad, Saratov, Kalinin, Sevastopol, Rostov were occupied and several other cities including Murmansk were distroyed.
Meanwhile, our defense system is working around the clock to prepare for a possible invasion in France. We are waiting....
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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It looks hopeless and none of us Allied players have even had our first turn yet!
The starting positions need correction before the next Game. I will work on a revised version with more balanced starting positions without favoring either side for the next go-around.
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:13
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Let me explain my tactic. This tactic works most of the time, although not 100% (sometimes my tank may lose to an infantry, and my freighters are used up so I cannot send more tanks).
Plymouth: I use a destroyer to kill the engineer between Plymouth and London -- this gives a place to land. Then I use my freighter in Toulouse to ship 4 vet tanks up, land one tank, and attack the AA Battery-Mobile infantry stack. The Mobile infantry will be picked as the defender for higher defense factor (silly AI) and get killed. Now I can land the rest 3 tanks next to Plymouth. Before attacking, I use a cruiser (from Kobenhaven) to do shore bombardment. Although the cruiser will lose to a Mobile infantry, my tanks will hit right on the targets. My 3 tanks can kill a AA battery and 2 spitfires at least, and with any luck one of the tanks will have another move point to kill the 3rd and last spitfire. After the air defese is gone, My bombers and stukas will gang up on the defense of the city. After all defense units are gone, I move a paratrooper from Belgrade along railroads to Paris and make a paradrop.
Gibraltar: I use two battleships to bombard the city. If they win they'll kill two spitfires. Then I use the freighter in Marseilles to move 4 tanks from Tunis to the square west of Gibraltar. Three of the tanks will kill or severely damage another spitfire, a battleship, and a carrier. Then 3 stukas from Africa airbase will raid the city. if everything goes well my 4th tank will occupy the city and kill the AA bettery south to it. Occationally I was not so successful and need to land the 4th tank to attack the city and sometimes I even need to land another shipload of tanks from Rome to get the city.
Alexandira: No secret here, just attack! Use a freighter to ships some SS stormtroopers from Rome and Tripoli and also use the two cruisers in Rome.
Moscow: Use an engineer to build a RR to connect Misk and Moscow and move all your vet SS stormtroopers from Germany to attack Moscow, followed by non-vet SS stormtroopers (do not use the Minsk ones). Go from Warsaw toward East so you only use 1 move point and have one left for the attack. You have 6 mobile infantries and a lot of planes. Use them to cover the city radius (use a plane to guide the mobile infantries through ZOC) so that when you occupy the city, no partisans will appear (except for the 3 fortress squares which already have units inside). By using mobile infantries, your planes will not waste moving points.
Sverdlovsk: Now use the SS stormtroopers in Minsk to attack Sverdlovsk. Planes will guide them through ZOC. (SS stormtroopers from Germany will not be able to fulfill the task since there is a moving point near the Ural mountains.) After 3 rounds of attacking (to kill the red guards) you can use your a M109 fighter to kill some infantries, then more stormtroopers to kill the two tanks, then more fighters to kill the artilleries and bombers. By strategically using your air and land forces you'll be able to occupy the city without any losses.
Leningrad: again, use SS stormtroopers from Riga and all over Germany. If you are lucky and kill the AA battery inside the city early on, you can use air forces as well. The sequence of air raid (after the AA battery is gone)should be: a bomber followed by two M109 fighters, then stukas (you'll know why when you try a different sequence). Use mobile infantris and planes to cover the city radius but only on forest squares. The partisans will appear in swamps and you can kill them easily.
Other cities (part 1): Use air force to attack kalinin, Saratov, the city East of Stalingrad, Sevastopol and Rostov. Sequence of attacking is very important when attacking Sevastopol and Rostov. The best strategy is to use bombers against AA batteries and battleships, M109 fighters against fighters, then stukas against everything else. No partisans will appear for these cities so you don't need to cover the city radii. (the first 3 cities will be too small to produce any partisans while sevastopol and Rostov are originally yours).
Other cities (part 2): Use tanks to attack Gorkey and destroy it. Then build a city on the same spot or the river square next to it to connect the RR. (this is not possible in single player -- you need one engineer to build the RR in multiplayer, but you need two to build the RR in single player and you'll use up your engineers). Now row your tanks to Siberia, kill the partisans near Sverdlovsk, destroy Omsk, and march eastward. Also destroy Murmansk in North using your tanks (very important since there is a Soviet freighter full of freights supported by this city).
Other cities (part 3): Use tanks to destroy Archangelsk and use everything I have to capture Kharkov (I'll lose a lot of bombers for Kharkov). I did not do it in my turn since I needed units for defense against air raid from England. If the player of British were AI then I would do it.
Defense: I tried my best to set up a defense. This is actually even more difficult than capturing a lot of cities in one turn. Against two human players who have a lot of good attacking units, it is really hard to defend yourself.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Who has the game now? Have the Allies started striking back?
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Marko
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Tartu, Estonia
Sep 1999 time: 05:13
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Sorry for let you waiting. I am doing my best. The first turn takes always the most time and I'm playing 4 PBEM games simultaneously + much work with my scenario + I play also 3 Panzer General PBEM games currently.
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Marko
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Tartu, Estonia
Sep 1999 time: 05:13
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Damn, triple post. Need to write something.
[This message has been edited by Marko (edited January 25, 2001).]
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Marko
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Tartu, Estonia
Sep 1999 time: 05:13
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Continue my turn now.
This time United States is much better protected against invasions from west AND east (when you play with Xin Yu everything can happen...).
[This message has been edited by Marko (edited January 25, 2001).]
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Marko
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Tartu, Estonia
Sep 1999 time: 05:13
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December, 1941
United States broadcast:
We are attacked by evil Axis empires! Most of Pacific posessions and fleet is lost, Japanese navy is moving toward our western coast. Entire population of America is mobilized for building defence systems and to repel Japanese invasion.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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Comrade Stalin has launched the great winter counter-offensive to crush the Evil huns!
Although the situation looked hopeless our heroic Red Guards succeeded in throwing the Nazis out of Moscow and Leningrad with heavy losses. One division of 7 SS stormtroopers was caught by our advancing tanks and wiped out in a single blow!
1500 in Gold loot was confiscated from Nazi henchmen onboard trains trying to leave Moscow and Leningrad.
A number of Nazi fighters were destroyed on the ground by our advancing troops.
A large number Pzkw IV were also knocked out by our inferior light tanks in suicide attacks.
German losses from Soviet attack:
2 Wehrmacht
10 SS stormtroopers
1 AA gun
15 PzKw IV
5 Motorized Infantry
3 Me 109s
2 Stukas
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