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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:17
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quote: Originally posted by yaroslav
The thing is that undiscovered cities doesn't have any influence on the map, so the map could be quite inexact... |
I understand.
I am in doubt if units are completely freezed the turn when they 'sleep'. It looks an Airship from Imperialism 1870 (A Bomber with 4 turns without refueling) depleted 1 turn when it was sleeping. It may bring problems with Settlers cumulating work too fast and units healing too fast. (I can't test it now)
More suggestions (not very important):
The name of window that opens a barter to be viewed should be renamed to 'open barter' in place of 'open'.
The name of window that saves the resuscitating barter should be renamed to 'create barter' in place of 'save'.
File type when choosing a barter file: there should be also '.dat' files along with 'all files'.
Units to be given: better to order them by the coordinates than unit ID (units in stack should stay together)
The default name of the resuscitating barter should be based on the civ that possess unit(s) rather than the original owner.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:17
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A problem:
The inteface bug don't allow you to choose a receiver of the barter if there is only 1 civ you have contact with.
I suggest to add a dummy radio button...
quote: Originally posted by germanos
ST: I gave you a settler (labouror) as well, what happened with that? (it had just started (double)irrigating the field) |
I was lazy to test it in your scenario, since there is too many AI units that move every turn. I made a test game, but I got problems with it (teleporting units, not accepting barter). I am solving problems with YS now.
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