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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:17
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unit giving
quote: Originally posted by Kramsib
Do you remember the loooong conversation we had about unit transfering?, I would like to know how you have got rid of the "teletransporting" exploit. |
It is easy: I suppose it is managed by the same way as Civ2 Multiplayer: units stay where they are.
'teletransport' of the home city of a caravan:
given caravans should be set as NONE (or players should agree they won't deliver commodity caravans that were obtained from another civ, only use them for wonders) - otherwise caravans would be 'rehomed' (possibly to a very distant city).
quote: That's a thing that I'm experimenting with. Who should support the units after they are gived to the ally?
I think that it could be cool to be still mantained by the original civ. The ally (the British) should take it to a city in order to change the support. Sounds realistic. |
From one point of view it should be managed by the same way as in Civ2 MP (because up to present day Civ2 MP was only reasonable way to give units): units are rehomed to the nearest city.
But the idea about an ally supporting your units looks very nice - but I don't know if it is possible: will the supporter be able to disband that unit?
doubled, tripled movement of units
Other problem - A given unit shouldn't move (nor accomplish any other order, i.e. it shouldn't spend any movepoint) in the turn when it is given.
Reason: Imagine you have a patrol line where you carefully check any intrusion of enemy unit. You know you will be able to stop any opponent unit by your ZOCs. But a unit could move twice (or more times if passed between three or more civs) between your two turns! You might not to detect a strong army getting across your boundary.
Again - this can be checked by the Civ2 Dip program or players can care about that when playing.
map giving
I agree with germanos you shouldn't expose ownership of squares!
I would like another way of map giving: a player can control not only what is exposed (terrain, cities, units) to another player, but also a part of map that is exposed:
the player can reveal full map (like in standard Civ2 map exchange) or only a rectangle(s) (it is defined by two squares).
Last edited by SlowThinker on 22-11-2003 at 18:52
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:17
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@St Leo:
You can control both the horizontal and the vertical yes, so you can double the width if you want 
@Henrik:
I've not a MAC so I can't test it I think it should work in MAC OS X, but I'm not sure 
* Well, thinking about it, the problem is that in MAC OS IX, VIII and so on there is not support for Java 1.4. However, I can compile a special older-MAC versions and test it... Interesting.
@Unit giving (ST):
I'm trying to stop the 'various movement in a turn' problem and those "disbading" features. I'll post a report tomorrow.
@Map giving (ST and germanos)
It's not based on unit ownership but in the closets city KNEW by the player how is doing the map - so if you don't know where a city is, that city doesn't affect the map. I'm not using ownerships and units doesn't affect the map.
I'd probably add the rectangle support, BTW 
Thanks for your ideas - keep them coming! What do you think about the Repair feature?
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