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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Adding New Buildings in C3C
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_B@sS_ is offline _B@sS_
Settler

Oct 2003
time: 05:32
  Old Post 22-11-2003 18:16
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#1 Report this post to a moderator
Adding New Buildings in C3C Support Apolyton, buy GURPS/ Alpha Centauri

How do you make new civilopedia entries for buildings in the C3C-editor? All I get is a drop-down menu of existing entries, without the option of creating your own?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:32
  Old Post 22-11-2003 21:48
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#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You need to create the centry in the civilopedia.txt and pediaicons.txt first.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 24-11-2003 23:02
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

Yes, once you create an entry in both of those files, your entry will appear in the list.

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:32
  Old Post 27-11-2003 13:55
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#4 Report this post to a moderator
Increase the size of your Attachments

AFAIK the entry in civilopedia.txt is not necessary. pediaicons.txt is the crucial file.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 27-11-2003 22:40
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#5 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Der PH
AFAIK the entry in civilopedia.txt is not necessary. pediaicons.txt is the crucial file.


I could be wrong, but it seems to me that you need both. I tried just entering a pediaicons entry and the building didn't come up in the list, unless I just missed it somehow.

Der PH is offline Der PH
Warlord
Aachen, Germany, Old Europe, Axis of Evil
Jul 2001
time: 06:32
  Old Post 01-12-2003 16:11
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#6 Report this post to a moderator
Put an end to popups!

I never bothered with the civilopedia. Just with the pediaicons. Worked fine for PTW and looks promising for Conquests, but for the latter I only implemented my new buildings last weekend. Just began playtesting.

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