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cwates
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Does anyone have a nice, tidy list of the stats for each government type? I know I can view them in the gamedata folder but I am guessing someone has gone through that mess of stuff already and pulled out the important pieces, such as how much extra production and food each govt gets, etc.
Anyone have a file they can post or have the data in a nice table or something?
Many thanks!
Last edited by cwates on 22-11-2003 at 23:21
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Maquiladora
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I take it you dont have the tech tree/info poster then.
I dont think the tech tree poster in the directory has the Government table on it.
Im actually in the process of making a table to compare the govts of each era, so we c an better balance each one for the next Apolyton patch.
Monarchy
Republic
Theocracy
then
Fascism
Communism
Democracy etc
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Maquiladora
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Its in its basic form of the exact names from goven.txt so its easy to chop, change and test, not very intuitive for someone who doesnt know the names are though.
code:
EARLY GOVERNMENTS
=================
GOVT. Monarchy Republic Theocracy
----------------------------------------------------------------------
RationsExpectation 0 0 1
PositiveRationsCoef 1 1 1
NegativeRationsCoef 1 1 1
WorkdayExpectation 0 -1 -1
PositiveWorkdayCoef 1 1 1
NegativeWorkdayCoef 1 1 1
WagesExpectation -1 0 -1
PositiveWagesCoef 1 1 1
NegativeWagesCoef 1 1 1
FoodCoef 1 1.15 1.15
ProductionCoef 1 1.15 1
InfrastructureCoefficient 0.5 0.5 0.5
CrimeCoef 1 1.25 0.75
CrimeOffset 95 95 95
KnowledgeCoef 1.25 1.5 1.25
MaxScienceRate 0.6 0.7 0.6
GoldCoef 1 1 1.25
CapitalizationCoefficient 0.5 0.5 0.5
UnitRushModifier 4 4 4
BuildingRushModifier 3 3 3
WonderRushModifier 6 6 6
EndGameRushModifier 6 6 6
MaxIncomingTrade 100000 100000 100000
MaxOutgoingTrade 100000 100000 100000
PollutionCoef 1.3 1.3 1.3
PollutionUnhappyCoef 0.02 0.02 0.02
SupportCoef 1.25 1.5 1.5
----------------------------------------------------------------------
--------------------------Military Readiness Settings-----------------
TurnsToNewReadiness 10 10 10
ReadyPeaceCoef 0.5 0.5 0.5
ReadyPeaceHP 0.5 0.5 0.5
ReadyAlertCoef 0.75 0.75 0.75
ReadyAlertHP 0.8 0.8 0.8
ReadyWarCoef 1 1 1
ReadyWarHP 1 1 1
----------------------------------------------------------------------
DefenseCoef 1 1 1.15
WarDiscontentMaxUnits 10 10 5
WarDiscontentPerUnit 0.5 0.5 1
ConquestDistress -3 -3 0
ConquestDistressDecay 0.2 0.2 0.2
OverseasCoef 0 0 0
OverseasDefeatDecay 0 0 0
OverseasDefeatCoef 1 1 1
HomeDefeatDecay 0.5 0.5 0.5
HomeDefeatCoef 1 1 1
MaxMartialLawUnits 3 0 1
MartialLawEffect 1 0 1
MartialLawThreshold 80 80 80
AtHomeRadius 2 2 2
EmpireDistanceScale 0.0015 0.001 0.0015
MinEmpireDistance 500 500 500
MaxEmpireDistance 2000 2000 2000
TooManyCitiesThreshold 20 20 20
TooManyCitiesCoefficient 1 1 0.5
ProfessionalUnits 0 0 0
----------------------------------------------------------------------
-------------------------Compare Governments Ranks--------------------
GrowthRank 2 3 3
ProductionRank 2 3 2
CommerceRank 3 2 4
ScienceRank 2 3 2
GoldRank 2 2 3
MilitaryRank 3 2 2
PollutionRank 1 1 1
LoyaltyRank 2 2 3
MartialLawRank 4 1 2
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Maquiladora
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Heres a screenie from an excel sheet.
Attachment: govs.png
This has been downloaded 36 time(s).
Last edited by Maquiladora on 23-11-2003 at 01:23
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larsenex
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So I have a communism right now and I am heading to corporarte republic. It appears that technocracy is better than a corporate republic. Which do you prefer?
Lars
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Maquiladora
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I prefer Technocracy to Corporate Republic because its more warlike and generally more advanced, but you can change to Corporate Republic first and get some other important techs then Technocracy later. Corporate Republic is definately better than Communism though because it allows more cities.
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