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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > turn 60 1525bc
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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 23-11-2003 00:19
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#1 Report this post to a moderator
turn 60 1525bc Enter the AD-FREE zone

code:
turn orders for 1525 BC Units: (orders needed) 1. Asskicker – 2. Waterboy – 3. Uday - and settler - 4. Jags are fun - 5. Dangeresque – 6. Steve - 7. Porchse- 8. Other - workers: Saddam: finished road this turn hardwork: irrigating by 3rd (1 turns) new worker: mining by 2nd (1 turns) Cities: Capital(4) +5 Food, +3 Production 10/20 (2 turns) 23/30 settler (3 (2)turns) -- 01 02 03 -- 04 AA AA 07 AA 09 AA CA 12 13 14 15 16 17 18 -- 19 20 21 – 2nd City(2) +3 Food, +2 Production 9/20 (4 turns) 8/30 Settler (11 turns) -- XX XX XX -- XX 05 06 AA XX XX 10 2C 12 XX XX 15 16 17 18 -- 20 AA 21 -- Third city (2) +2 Food, +2 Production 06/20 (7 turns) 04/10 JW (3 turns) -- XX AA 03 -- XX 05 06 07 08 XX 10 3C AA 13 XX 15 16 17 18 -- XX XX XX -- Research 90% -> Code of laws - 13 turns Lux (if exta JW returns to capital for Mill police lux can be lowered -1 Gold per turn Treasury: 128 Gold


Domestic orders completed. Units moves need to be done.

There is a barb camp next to Dangeresque and one remains to the SW.

Saddam needs orders for next turn, perhaps asskicker should accompany him in his road building.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 23-11-2003 20:31
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Full PM-box? Change here!

I would really like to build a new jag in city#2, then we can safely send asskicker to dispose of the olmec tribe to sw, AND clear the road ahead of saddam.


Saddam should continue the road to P4

Uday and settler -> north
Porsche -> keep close to them and scout for barbs.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 23-11-2003 21:00
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#3 Report this post to a moderator
Browse Apolyton AD-FREE

Please have a look to »What does our cities build?«

City #2 should mad Veteran Spearmen.
City #3 build a JW, Barracks and then attack units

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 24-11-2003 00:04
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#4 Report this post to a moderator
Increase the size of your Attachments

I have read the updated city-build list now. Good work

Totally agree with city#2

About city#3, isn't it better to use this city for settlers? It has a massive potential for growth.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 24-11-2003 00:52
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

Ja bongo.

Ich habe geschrieben, dass es vielleicht besser sein kann, in C#3 auf Wachstum zu stellen (Foot) um Settler/Worker zu produzieren.

Vielleicht sagen unsere Kollegen auch noch etwas zu diesem Thema (City Production C#3).

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 24-11-2003 03:52
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Avatar Enlargement: We've got the solution

I've have to go to bed now and am too tired to play the save I've been working allllll day (12 hours) and I'll probably screw things up. Will post tommorrow.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 24-11-2003 03:58
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Sleep well OPD

What have you for a job, so you are working at all days and 12 houres

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 24-11-2003 04:15
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#8 Report this post to a moderator
Support Apolyton buy from Amazon

I've just started a temporary job working in a car park in the NEC (30 000 cars a day) it's hard work so I think I'm going to quit.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 24-11-2003 13:59
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#9 Report this post to a moderator
Suffering from ads?

Played the turn.

Saddam, south
Asskicker, s,s, escort saddam
Other, to capitol, lux@0%
Steve, n,nw
Today+settler, n
Porsche, n,nw , no barbs visible
Jaguars, n,w, spots LL warrior outside Perla
Dangeruesq, n,n, meets tabe settler/spearman team. Where was those barbs? One wounded SS warrior(3/4) visible at beginning of turn, did he kill the barbs?


City#2 now makes spearmen.
No changes in workforce

Science back at 100%, CoL in 12, -1g.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 24-11-2003 14:03
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Jep, good move bongo

Now we have (only) to discuss about city #3.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 24-11-2003 14:52
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#11 Report this post to a moderator
Help yourself to an AD-FREE life

City#3 should build settlers, the food potential is great.

#2 can build units and the occasional worker to avoid unhappiness.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 24-11-2003 15:30
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I agree, but we should not forget to build worker for our new cities.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 24-11-2003 16:37
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#13 Report this post to a moderator
Enter the AD-FREE zone

The temporary city at C3 will be great for workers.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 24-11-2003 16:50
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#14 Report this post to a moderator
Lose 30 kilos (of popups)

Almost forgot, renamed city#2 to Al Aqsua

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 24-11-2003 17:25
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Get a bigger avatar today!

We should be looking to build at least 2 workers for every settler. City 3 would be very good for this. With 2 irrigated FP's and 1 irrigated plain it can build workers every 5 turns.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 24-11-2003 17:30
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#16 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by OPD
We should be looking to build at least 2 workers for every settler. City 3 would be very good for this.

I agree totaly

OPD, do you want to recalculate the production line of C#3?

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