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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Test of Time > Getting rid of the ToT sprites *sigh*
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Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:32
  Old Post 23-11-2003 04:43
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#1 Report this post to a moderator
Getting rid of the ToT sprites *sigh* Inflate your Upload Space

Yes, I know it's an old question. On my previous computer, I had managed to shunt the .spr files somewhere, which had allowed me to load modpacks with different units files...

Anyway, long story short, I've forgotten the trick to this. I created a second ToT install on my new PC and removed all the sprites from it, but somehow, they keep popping up.

Any tips? A cursory search of this forum and the Creation forum didn't turn up anything.

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:32
  Old Post 23-11-2003 08:53 Visit techumseh's homepage!
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#2 Report this post to a moderator
Got spare money?

Create a sprite holding folder for each of the original, fantasy, and sci-fi games. Put all the sprites for each one, including the resource and static sprites, in the appropriate folder. Also, once the game is started, open "graphic options" and make sure that the "animated units" and "animated terrain" boxes are not selected.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:32
  Old Post 23-11-2003 10:45
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

Thanks... I had forgotten to remove the resource.spr and static.spr files. Come to think of it, I could probably have kept the resource.spr files, but I should have realized the static.spr files were the obvious problem

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:32
  Old Post 25-11-2003 19:15
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#4 Report this post to a moderator
Increase Your PM Length

never forget the first time i played a scenario, it was about WW2, and the map was covered with Frigates, kestrels, etc, till I realized i needed to move aside the sprites. I created a file that i called "safe place for sprites" so i wouldnt lose track of them.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:32
  Old Post 25-11-2003 20:30 Visit Mercator's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

With scenarios you don't have to move anything. If you do, the creator was being lazy.

You can disable all sprites with the cheat menu. That won't work for modpacks though...

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