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Todd Hawks
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More aggressive AI doesn't make the game harder, we already learned that in EU2.
It only means it is attacking more often, often leading to wasted resources or the things you mentioned, thereby weakening it.
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monkeyman
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Monkeysville, USA
Sep 2001 time: 23:32
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quote: Originally posted by notyoueither
One would think that setting the AI aggression level higher would make the game harder, but is that true? Maybe not after the first part of the game.
ing with the setting above average.
... snip ...
Furthermore, AI civs that have absolutely no business doing anything other than licking my boots are being drawn into alliances against me, repeatedly. So, I am able to gain a lot of cities through short wars that I might not have started otherwise, and the bordering AIs sink further into the depths below my level of power. Thanks for those cities.
Now, it is true that more aggression vs me in the early game could make things more interesting, but if that means that under-prepared AIs are attacking me and giving me the happy bonus while I whoop them out a few cities before taking all their tech in peace, that still might not be so good. |
Two things:
First if the ai is so ripe for the picking, why wait to grap the cities ? Or is this part of the happiness bonus for Rep/Dem gov'ts?
The second is that the mixed default settings sets up a bell curve of ai behaviour where sometimes a non-aggressive ai may be more successful in some situations. As a principle of game design it does make sense: if you are using a random walk philosopy to find an effective strategy, aggressiveness is a good parameter to vary.
--mm
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