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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Skipping to Next Unit after Move <-- can this be changed?
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Scippio is offline Scippio
Settler

Nov 2003
time: 05:32
  Old Post 23-11-2003 13:11
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#1 Report this post to a moderator
Skipping to Next Unit after Move <-- can this be changed? Inflate your Upload Space

I was wondering if there is a way to stop from autocycling from a unit after it has been given a "go-to" command or an attack order. I like to send workers with the "go-to" command and still have the worker selected. And, I would like to see the combats.

Any .ini settings or preferences allow this behavior?

sprudl is offline sprudl
Chieftain
Belgium
Nov 2000
time: 06:32
  Old Post 23-11-2003 15:07
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#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Whenever I use the goto command the unit stays selected, unless moving has used up its movement points. AFAIK, there's no way to select units with no movement points left.

There is an "Animate battles" checkbox in the preferences menu somewhere. That would probably solve the other part of your question.

Scippio is offline Scippio
Settler

Nov 2003
time: 05:32
  Old Post 24-11-2003 06:38
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#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Humm, when I give a go to command and the moves are not used up and the move is more than one square (as on a rail), the next unit is selected, even though the original unit has not finished its move (nor expended any movement points)

sprudl is offline sprudl
Chieftain
Belgium
Nov 2000
time: 06:32
  Old Post 24-11-2003 11:47
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#4 Report this post to a moderator
Full PM-box? Change here!

I don't seem to have this problem. I use goto all the time and I just tested it again.

If it helps, this is in my conquests.ini:
Preferences=00011101100111011011111111110111

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King
Sweden
May 2002
time: 06:32
  Old Post 24-11-2003 17:30
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#5 Report this post to a moderator
Support Apolyton or Terrorists Win

have you tried using the "go-go" command instead??

Attachment: namnlös.jpg
This has been downloaded 105 time(s).

Scippio is offline Scippio
Settler

Nov 2003
time: 05:32
  Old Post 25-11-2003 00:56
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#6 Report this post to a moderator
Humm - doesn't happen in single player Support Apolyton buy from Amazon

In single player, when I "go-to", the unit remains selected -- not the case in multiplayer. I wonder if this a multi-player bug -- errr "feature", yeah, that's it.

Gyromancer is offline Gyromancer
Prince
North Carolina, USA
Jan 1970
time: 00:32
  Old Post 25-11-2003 03:45
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#7 Report this post to a moderator
Re: Humm - doesn't happen in single player Suffering from ads?

quote:
Originally posted by Scippio
In single player, when I "go-to", the unit remains selected -- not the case in multiplayer. I wonder if this a multi-player bug -- errr "feature", yeah, that's it.


I seem to recall that they fixed this behavior in SP for PTW (or was it even back in Vanilla civ...) . In multi (at least on my lan games) this problem has been around since the beginning. It would be nice if it were fixed. (I'd say it is one of the most annoying of the multiplayer bugs for me.)

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