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Starhemberg
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Ok, I know that one idea behind creating scenarios is to shorten the length of a single game. However, my opinion is that Firaxis has gone too far in this matter.
From my impression, most of the scenarios only last between 2-4 hours, which is way too short in my eyes. Why put months in the design of a scenario only to spoil the players' fun by creating stupid time limits that force them to play a fast civ-style?
As for me, I think it is not satisfactory to play three hours of, say, the Rise of Rome only to be interrupted by a victory screen which calculates percentages and civ points I don't care about. I wan't to conquer the world without winning, or even worse, losing the game before even being able to reach the true goal (absolute domination) in year x.
What do you guys think? Isn't it a pity to have nine damn fine scenarios when you have very tight time limits that restrict you,
or in other words, even spoil your fun by kicking you out of the game through a victory status screen at the same time?
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Fried-Psitalon
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Not just another pretty face.
Dec 2002 time: 00:32
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There is a bug with Napolean that allows someone - if they really want to cheat and win that way - to win on turn 1.
Not trying to speak high-and-mighty, but the fastest win on AoD or Mesopotamia that I've heard of and seen proof of were my own: AoD on Demigod at 1:35 and Mesopotamia at roughly the same.
This was probably the 10th or 11th time I had played them, I had all the animations turned off, was moving only and exactly what I needed for the particular strategy I was attempting to illustrate as broken in the beta-test, and ignoring everything else. So yes, it IS possible to complete AoD or Mesopotamia that fast, but it's not easy, and you do lose a lot of the fun by playing it that way. I think it'd be a lot more fun to research piracy and snag other people's boats, personally. (But hey, I got what I was after and that problem was fixed in the beta. Wee!)
Some are shorter than others, but some can be quite long:
Mesopotamia: Fairly short, unless you go heavily warmonger. It's a builder scenario.
Rise of Rome: Long. It's a big map, and the vic conditions aren't easy to fulfill, particularly as difficulty goes up.
Fall of Rome: Fastest I ever did this was 3.5 hours using my "playfast" method. This sucker can be pretty long if you leave all the animations on and don't have the other civs do your dirty work for you.
Mesoamerica: This one's about medium. If you "harvest" your neighbors, it can go quicker; if you wipe them out altogether, it can take longer.
Age of Discovery: Extremely variant, depending on your strategy and civ choice - American civs will take less time, European imperialists only slightly more, European scallywags the most.
Sengoku: Unless you take the "quick early out" with a prebuild of the War Council, this scenario can be LOOOOONG. Longest of all, in fact. You CAN finish it if you're trying to do it fast in an hour and change by prebuilding the War Council and being a contact fiend, but you'd miss 2/3 of the units in the game that way.
Napoleanic: Personally I hate this scenario, so I can't judge it, but it seemed pretty long the one time I forced myself to slog through it.
WWII: This one is long simply through the sheer number of units you move around, and I don't care if it's only 50 turns long. Hehe.
Just a few thoughts.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:32
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I finished a wonder victory in Mesopotamia on Emperor in 1 hour and 2 minutes. Unfortunately my score was actually lower than my monarch victory (I think 5 wonders verses 4) and it doesn't show up! Macedonia is pretty easy to play as if you wall off the bosporus and pump up 2 cities to size twelve with workers.
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Starhemberg
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Thanks for the info guys.
Guess the situation is better than I thought, although I would have welcomed even longer scenarios. Nobody "needs" a civ game that takes only 3 hours.
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Plotinus
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I completed Mesoamerica in just two hours, on my first try (as Monarch). That was good fun. I like the idea of a short snippet of Civ like this, and I like the way that different scenarios take different amounts of time - some short like that, and some mighty slogs. I'm looking forward to being Napoleon this evening (what will I tell my girlfriend? "Not tonight, Josephine." If only that were her name).
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:32
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Mesopotain took me around 12 hours acoding to the clock.
Granted I spent 1 hour doing nothing but looking at the science tree and help files.
No wars at all, except some of the barbs, especally when the second civ entered the 2nd era.
Game ended in wonder victory, there were still quite a few techs left in the 2nd era.
quote: Originally posted by Starhemberg
From my impression, most of the scenarios only last between 2-4 hours, which is way too short in my eyes.
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Last edited by joncnunn on 26-11-2003 at 05:36
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:32
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Seems to be a few mixed opinions here, so I thought I'd add one more!!!!
Like others, I've found the different scenarios to be of different lengths - still not sure how some of you have found time to play them ALL already! I've got a half finished RoR (playing Persia) that I'm just getting tired of, it's so tedious moving all those units every turn just to keep Macedonia out of your cities!
I've been reading the other thread on "is C3C too easy?". Yes, it seems to me that compared to PTW at the same level, C3C is easier. However, when you consider the scenarios I believe the reason this has been done becomes clearer. When we say "easier", I guess we mean easier to win.....in time. Perhaps I'm lazy, but pre-C3C I used to play Emperor and bide my time for most of the game, then zap 'em all in the modern era. Using this strategy, you generally find that you're behind on points for most of the game, even though somewhere after halfway you can quite clearly become the dominant power militarily and economically. Plus the fact the at emperor level you usually found yourslef behind on tech's most of the game and scrambling to pick them up through sharp trading.
Well, because the scenarios are shorter, the patient players who try to "wear down" the opposition now need to completely rethink their strategy, because just as they're smiling to themselves that they are the most powerful civ on earth, the AI quietly informs them they've had their arse kicked!
While this annoys me no end, it has certainly forced me to rethink my strategy, and I will probably end up being more aggressive earlier.
I think the developers have really challenged hard-core Civ'ers into redefining their Civ strategies, and for this I applaud them.
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