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Dactyl
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Playing on the Monarch level, it is my experience so far that C3C is easier to win than PTW. The changes that have been made seem to hamper the computer players more than the human. For example, the relative scarcity of resources hurts the computer players. I've played a couple of games and, by mid-game, I've snagged the resources I need while all of the remaining civs are missing iron, gunpowder or horses.
Are others having similar experiences?
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pmaura
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hurts the ai player as long as you are the won with out the resources and do not restart if you dont have a good location. I think it can make it easier or difficult depending on what resources tou have
There was an instance where I controlled most the resources on the planet and was just toying with the AI i wanted to bomb there meideval cities with Stealth Bombers. But I never noticed there was no aluminim on the planet. I had to wait ten turns before a surprise stash turned up.
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Master Marcus
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Quebec, Canada
Jan 2000 time: 00:32
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Me too, I generally play at Monarch my epic games ( occasionally an Emperor warmongering game on smaller maps ), and I'd say that C3C is much easier for the human player BUT ONLY after the mid-Middle Ages when you begin to benefit from gpt deals, actually doubled. In late industrial and late game, I have sooooo much of a cash flow never seen before in vanilla Civ3 & PtW...I can almost rush build everything in every city, every other turn. BUT, the early game through the Middle Ages when the AI just doesn't have the economy to pay you gpt, well then it's at least as hard as before.
The AIs can even benefit from the gpt x2 ( when trading between themselves, of course ) if the human player is in need of a certain luxury or resource ( I'd say I give them a couple of these deals before I'm the dominant force )
So all in all, and so far, G3C ( which I'm in awe with ) is a bit more ''unbalanced'' when comparing the early stages of an epic game with the later stages, next to the previous versions. With more breakers to the specialists, it's almost if the devs wanted to imprint an accelerated end-game, not as easy/tedious endings as other classic TBS like SMAC, but still......
One thing's for sure so far, after having finished 4 scenarios at monarch: they made it a bit more easier than the epic game ( when knowing what to do with the new features and victory conditions ).
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dexters
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Vancouver, Canada
Nov 2001 time: 05:32
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Before C3C came out, I had played a Monarch game on PTW where I pulled ahead relatively easily. Statistically speaking, it'll be hard to prove if C3C if easier or harder since it's so subjective and is highly dependent on starts.
My experience is that C3C starts (if you're not picky about the perfect starts that have ivory) are harder. AI has more cash to play with from the gpt bug. While it is true that the human player can accumulate more cash, that just means you have a big wad sitting in your treasury doing nothing.
I suppose it becomes a safety net and you can afford to play all sorts of gambits. But a human player can always play like they normally do and not overspend.
Also, the resource distribution means that I often enter a new age lacking crucial resources, FORCING me to give away valuable techs or go to war. In the past, I could take bites out of my rivals in the early game and be relatively comfortable with having all resoucrs in my territory. In C3C, short of conquering the entire landmass, you'll still usually be short on something. They may not seem like much, but these resources issues open up a lot of windows for the AI that were previously unavailable to them.
Edit: Map size and type may also be an issue. With air power now improved an AI use of navies improved, the late game is a tad more interesting and can be more challenging if you go into it lacking oil, something I haven't had happened to me... yet. Now, if they fix the naval bombard, those stacks of AI destroyers should lay waste to our coastal tile improvements like they used to when the AI had 1/10 the navy they field in C3C.
quote: True, I was smart enough to trade for iron ( I have none), and I also had no saltpeter. But it still costs me something to trade for those things. And the ai is relentless if you have a small military. Yes they were always that way, but they seem more so now. I know that is a judgement thing- it's hard to gauge. |
AI is more opportunistic. pre C3C world wars tend to start from tangled alliances and AI or human players signing military alliances and MPPs. In C3C, I've witnessed at least 3 times in the 5 games I've played of AI civs bordering another civ that is 'tied-up' in a war with another civ declaring out of the blue from pure opportunism. I've had an AI declare on me once and very nearly broke my back had I not played Japan and the GA not kicked in on time like it did, that war would have been a disaster for me. Probably not an outright loss, but several larger border towns would have been lost for sure.
This works pretty well for the AI. I've also seen Tiny india, relegated to a tiny corney at the top of a continents map make a power play against the Sumerians, after it realized I was at war with Sumeria and I assume, it calculated it had a good chance of grabbing territory. And it did. Think Poland in 1939 and how the Russians and the Germanys shared it.
Last edited by dexters on 24-11-2003 at 06:30
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CerberusIV
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The AI seems to play alliances better. It is hard to judge as I have only played a fair way into one epic game but it seems to hang in better rather than bale out after a few turns and is even more inclined to drag others in where it can.
I had a real problem in the Age of Discovery scenario when I razed the Mayan capital. They dragged in the Iroqois. I made peace with the Mayans. The Iroqois dragged in the Portuguese. I made peace with the Iroqois and the Portuguese allied with the French. I made peace with Portugal and the French just would not stop attacking even with a full scale war with the Dutch on their hands. OK, a scenario is a different set up and I haven't played enough to be sure but I never found the AI in PTW to be this persistent with alliances.
I actually started to wonder if the AI knew I was getting a war weariness problem and kept pushing because I was in some trouble.
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Dactyl
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In general, I still think it is generally easier to win in C3C. However, there are aspects of the game that are more difficult. In the first place, your success is much more dependent on your starting place. Also, there's a premium on exploration. If you don't have certain resources, you have to find out where they are and figure out how to get them. My favorite civ used to be the Persians because the Immortals are so powerful. The problem with them now is that there's a pretty good chance that I won't have iron or access to it early and that takes away the strength of the Persians.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:32
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quote: Originally posted by Dactyl
In general, I still think it is generally easier to win in C3C. |
I think it really comes down to the game settings that one uses. I always play Emperor, Huge Map, Continents, 16 Civs. I didn't notice any difficulty differences in my C3C game versus my PTW games. But we'll see.
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