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Andydog
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London
Jan 2001 time: 05:32
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I'm actually starting to think that this 'bug' involving corruption is actually quite good.
My biggest gripe with Civ3 (and PTW) is that warmongering was essential, even if you’re a builder going for a space victory. To remain competitive against the AI’s (I usually play on Monarch, small/medium map), or other humans, you needed sufficient land to house a bunch of cities around both a palace and a FP. Thus you’d always have to go to war for the land and cities and hope for a GL to rush your FP. War was essential, and it got tiresome.
Furthermore, the person who built the FP first more often than not got a massive advantage over the others, and if they built it really early, the game would essentially be over before it had even begun.
Now all the FP does is redistribute corruption - it only makes sense to build it in a place where there are better cities than those surrounding the outer ring of the core cities around your capital. Therefore it now isn't so essential to build it, so war isn't so essential.
Now admittedly I’ve only played two single player C3C games – one on small map 80% water islands, where I did build a FP on another of the bigger islands that I colonised, the other was on a small map 60% water pangea where I went as the Celts (agricultural religious). I got a challenging start position - was cut off by the French, and in fact all other AI's had much more land. Also I was falling way behind in techs. I decided to concentrate on growth, and eventually just managed to get the Great Library, which gave me about 15 techs all up I think. I concentrated a lot on diplomacy - many AI’s have always been gracious toward me, but the French were only ever polite and eventually they launched a sneak attack on me.
Lack of land meant I had had to trade constantly for various resources. Thankfully having concentrated on city growth and science, I had managed to secure the tech lead and had begun trading techs for coal and saltpetre – just in time to hold off the rampaging French – I even managed to take a few of their cities before they asked for peace.
So by making the most of the cities on the limited land I had, I managed to pull ahead of those massive civs who have been fighting each other.
It's now about 1800AD or so and I know that if any of these massive civs attack me for my limited land, I could still beat them off. So the game seems more balanced in that war is no longer essential to win. Sure you can still win via war if that's what you like, but now the builder players also have a good chance.
This is how it should be I reckon.
I'm hoping that this corruption 'bug' stays.

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