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rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:32
  Old Post 06-12-2003 11:53
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If we are going for conquest (when did we ever do anything else?) I suggest we remain spotless at all times.

RJM at Sleeper's

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:32
  Old Post 06-12-2003 12:07
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OK, that's two good opinions. Others?

Last edited by cavebear on 06-12-2003 at 12:28

shade is offline shade
King
of bribery.
May 2001
time: 06:32
  Old Post 06-12-2003 15:52 Visit shade's homepage!
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quote:
Originally posted by Six Thousand Year Old Man


I think it would be more fun to give the AIs advantages than to give ourselves disadvantages.

Otherwise, starting on a small island and being limited to 1 city until, say, 1000 AD, should be a decent challenge (see the Sailing Succession game for corroboration ).

sounds good...

quote:
If we are going for conquest (when did we ever do anything else?) I suggest we remain spotless at all times.

although that might sound interesting is it even theoretically possible? I mean as soon as we start fighting will our reputation not drop?

So when do we start

Shade
(Long live Sinterklaas )

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:32
  Old Post 06-12-2003 19:58
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quote:
Originally posted by shade

although that might sound interesting is it even theoretically possible? I mean as soon as we start fighting will our reputation not drop?


Not necessarily. So long as we don't break any peace treaties, steal techs while at peace, etc., we can conquer the world and remain Spotless.

The trick is to provoke the AIs into attacking, and then refuse peace when offered.

Being Spotless has many advantages, IMO... tech swapping is easier... gifts/tribute are easier to get.

Of course, regardless of reputation, they'll hate us in the end... as always.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:32
  Old Post 07-12-2003 05:14
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Tribute is especially powerful with a spotless reputation. It's a nice bonus to immediately provoke the civ into attacking after they have drained their treasury.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:32
  Old Post 07-12-2003 06:57
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So what specifically are you proposing we do?

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:32
  Old Post 07-12-2003 11:10
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quote:
Originally posted by Six Thousand Year Old Man

The trick is to provoke the AIs into attacking, and then refuse peace when offered.



You don't even need to refuse peace to conquer the world while staying spotless. In my current game, I accepted 400 gold to give the Celts a cease fire. In the same turn, I killed a wandering Bab dip and the Celts (who were allied with the Babs) declared war straight away. Apparently you don't have to be stupid to be an AI civ, but it doesn't stand in your way.

RJM at Sleeper's

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:32
  Old Post 08-12-2003 23:43
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I like the idea of keeping a spotless rep.
and the one city idea will make the city planner job a breeze. I also agree with cavebear about the trade and clads, but think we should refrain from wonders like marco and the light house that could circumvent the restrictions we are putting on ourselves.

on a lighter note...
I may have a map we could use, its a small island the shape of a bannanna with large land masses all arround I made it when I first started posting here.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:32
  Old Post 09-12-2003 01:26
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What am I proposing that we do?

Go with keepiing a spotless reputation.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:32
  Old Post 09-12-2003 02:22
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Are there hard and fast rules about how to do that? We would still have to list those ways of losing "spotless" in terms of restrictions. What happens if we lose our spotless reputation? Does it mean we lose? Do we have to pay some defined penalty if we lose the spotless reputation?

It is an interesting idea, but I'm not sure it is entirely in our control to follow as a rule. I'd rather we played in terms of things we cannot do that are our decisions to do or not do. We can choose not to build caravans, for example, and we know (absolutely and completely) if we fail that (i.e., we built a caravan). But something less specific like reputation can be much less certain.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:32
  Old Post 09-12-2003 02:27
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Let's try this... people post the 3 basic things they would like to see as conditions in the next game. I take the most commonly-expressed ideas and form them into a poll.

My ideas:

1. One city until X year
2. Advanced units
3. Island at least 7 tiles from other land

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:32
  Old Post 09-12-2003 09:00
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1. One city until 1000 AD
2. No-one to have a second term as president until we pass 1000 AD
3. Small island at least 7 tiles from other land including poles.

My 1 1/2 cents worth

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 09-12-2003 11:07
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I like Hydey's 2.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:32
  Old Post 09-12-2003 12:45
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quote:
Originally posted by cavebear
Are there hard and fast rules about how to do that? We would still have to list those ways of losing "spotless" in terms of restrictions. What happens if we lose our spotless reputation? Does it mean we lose? Do we have to pay some defined penalty if we lose the spotless reputation?

It is an interesting idea, but I'm not sure it is entirely in our control to follow as a rule. I'd rather we played in terms of things we cannot do that are our decisions to do or not do. We can choose not to build caravans, for example, and we know (absolutely and completely) if we fail that (i.e., we built a caravan). But something less specific like reputation can be much less certain.


IIRC there are only a few things to avoid to remain spotless.
a) Do not "renounce this worthless treaty"
b) Never attack when at peace or during a cease fire.
c) Never steal a technology when at peace or during a cease fire.
d) When bribing a city during peace or cease fire, use the x2 (no incident) option.

There are no problems with bribing cities during conflict or units at any time.

RJM at Sleeper's

[edit] PS and don't go in for industrial sabotage or poisening water during peace or cease fire.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:32
  Old Post 09-12-2003 15:21
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#45 Report this post to a moderator
Put an end to popups!

PPS - don't plant nukes in their cities!

I want one city until 1500! I'm not too bothered about where our starting position is if played like this, but if we were to only play until 1000 wiht one city then I reckon we should be at least 7 squares away from other land at the beginning, but not on a 1-square island.
So from Hydey's options, I choose 1,2,3 and banana!

 
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