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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:32
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Someone here was doing detailed analyses of the different Civilisations in Conquests but it's no longer on the board and searching with "Civilizations" turns up nothing.
So on to my question. In the Conquests manual, each new Civ is described briefly. One of the items is Preferred Government. In the case of the Mayans, it is Feudalism. Am I correct, then, in thinking that you should get the Mayans into Feudalism and leave them there?
If this information is of any value, where can we find it for all the other Civs -- pre-PTW, that is.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:32
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Thanks, statusperfect. But that doesn't necessarily make that government the right one for me, the human player, does it? Or does it?
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donZappo
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While I think it would be interesting to have civs actually go to their preferred government choice and stick in that for a while, I can't imagine how this would be incorporated and have the AI still be competitive. There would be nothing quite like having the Celts be the whipping boy of any post-Ancient era game. I do wish that preferred governments did have a more noticeable effect on the game as it always seemed to me like this was one of the more pointless "features" incorporated into civ diversity.
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Snotty
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Yes, that would be a perfect way to implement it.
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Bleyn
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Reduced corruption and/or increased happiness in the preferred gov. would also be nice. Would make for an actual tangible reason for human players to even pay attention to PG.
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donZappo
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Well, if you really start messing with the corruption/happiness model for preferred and shunned governments then you really run into a major balance issue. You would make civs like the Celts very powerful early game while the Arabs might be hopelessly left behind. I think that a change to this, no matter how minor, would have pretty pronounced effects during the game. Plus, giving a bonus to civs that prefer republic would make a powerful position even more pronounced during the middle ages. You could always make each civ have only mid to late game governments be their preferred/shunned governments, but I don't think this is a great solution. I like the idea of incorperating anarchy length into this model. It would definitely be a step in the right direction. I almost wish that you could choose your next government as soon as anarchy started just so the game could determine if you were going to a preferred or shunned government as this would really allow a lot of flexibility with changing anarchy length.
That being said, I think it might be interesting in a mod, or even in the AU Mod itself, to use "flavors" to try to steer governments towards their preferred government and away from their shunned government. Now each civ would definitely get each government eventually, but this would make it more likely for them to switch to their preferred government (at least for a little while).
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