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BeBro
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of the Krauts
Mar 2000 time: 06:13
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I finished a reworked version of Imperium Romanum, but since it is not very well tested, I´ll offer it here as a public beta. 
Please note that you have to start a new game with this version, so if you want to finish older games first I recommend that you install the new version into another folder. Here´s the link:
http://home.debitel.net/user/bbrosing/ImpRomEng.zip
The sounds are the same as for the older version, so you don´t need to download them, if you´ve done that already:
http://home.debitel.net/user/bbrosing/ImpRomSnd.zip
Please make sure that you have setup the scenario correctly before you start it (see under "Installation" in the readme), you can now also install a different pedia.txt for FW/MGE during the setup.
The main changes of the new version are:
-error corrections
-some events reworked
-some new units (mainly for special events)
-some units stats changed
-some map/terrain changes
-Ptolemaios Earthmap can only be build in the last part
The heaviest discussions for the old version were about Elephants and Siegetowers. In both cases I found a compromise: Elephants will appear now in North Italy during the 2nd Punic War, but not in the first "wave".
I was pretty unsure about the Siegetower movement. I tested MP 1, but the poor AI was too stupid to laying siege to my cities with MP1 Siegetowers. In the end I changed it to 1+2/3 MP, slower than the normal units, but fast enough for the AI to move and strike in the same turn.
Smaller siege engines will also have improved movement rates in the later parts, mainly to support the AI, but this reflects also the increased abilities of ancient armies in the fields of transports and logistics.
Suggestions are of course welcome... 
[This message has been edited by BeBro (edited February 24, 2001).]
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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Syracuse is a lot harder to capture now...
Other than that, I've found one bug, kinda...
After you capture Capua and get the free engineer, if you build a road in the one greenland square to connect Rome's roads and Capua, then put the settler on automated, it'll most likely now irrigate that grassland square, even though there's no access to water from it. 
Great scenario...
edit: And another thing... I've checked every single Ancient Rome book I can find, but I can't determine where Antium is supposed to be founded as a Roman colony, does anyone know? 
[This message has been edited by Cal (edited February 25, 2001).]
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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Latium is between Rome and Capua, right? Then... it's impossible to build a historically accurate Antium.
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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:13
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I find myself restarting a lot because of stupid, fatal mistakes. Like one time I was doing really well... but when it came time to conquer southern Italy, I couldn't do it because I hadn't even researched one new military tech.
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