 |
|  |
 |
|
PolarisGL
|
 |
The Observatory
Mar 2000 time: 05:13
|
|
Hendrick, on Mars the elevation of the land makes the land features. For example, lowlands tend to be colder-type land and have very little permafrost. The middle lands have a lot of permafrost, a ton of it. The higher lands have volcanic lands and mountains and what not.
But no, I'm not basing the map on elevation at all. In fact, if you look at the map compared to mine, I have added all kinds of new things. 
WarVoid, this is a strictly realistic Mars scenario, and no unrealistic nations on the surface. You begin with one city, with a population of one. The civs are like the United States, Europe, Russia, etc. Should be fun. 
I need some ideas for units, guys. I also need to know: should there be one playable civ, or everyone playable?
|
|
|  |
 |
|  |
 |
|  |
 |
|
PolarisGL
|
 |
The Observatory
Mar 2000 time: 05:13
|
|
Journal: Units & Attacking
Units will include exploring units to explore the surface as well as settler-type units. There will also be attacking units that are like miners (the gold mining idea that I brought up a while ago), and they will explore and "capture" or "attack" artifacts and resources and other things. When those are destroyed, you will get money and other resources.
Some artifacts and resources are difficult to process, however. That is when you will need stronger-attacking miner or explorer units. When one dies, it will pop up saying, "Your explorer failed at his task and was disbanded," or something like that.
There will also be espionage units that will steal technologies and bribe units.
To give the AI an advantage, I may make them all democracies or republics, while the player is fundamentalist or communist. That way, you can't bribe their units, but they can bribe yours.
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|