Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > The Mars Project: Ideas
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Question  Old Post 14-02-2001 05:33 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
The Mars Project: Ideas Increase the size of your Attachments

I decided on a name:

The Mars Project.

Sounds neat.

Ok, first off, I'm going to make it for FW. Second, I'm making a map now for the first step.

Then, I want to make terrain. I need some ideas for terrain and terrain ideas.

I must have permafrost; for those who don't know its a landform that absorbs chemicals in the air, and when its melted, the chemicals are released back into the air. I need canyon, regular soil and rock, water, but what else? Any other ideas?

Forests? If the scenario is a little unrealistic and lasts hundreds of years game time, forests could grow eventually. As could rivers appear. Maybe rivers should be marked as CANALS and be like canyon with waterless rivers.

Now, change terrain would be used as water pipes from the icecaps melted techology and the pipes technology. That will be a good plan.

Any other just regular ideas?

By the way, here is a preview of the units:


Any ideas are welcome!

Geography Dan is offline Geography Dan
King
boring hellhole full of close-minded fascists
Apr 2000
time: 21:13
Post  Old Post 14-02-2001 06:46
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

Weren't you going to use rivers as aquifers?


Is the map going to include Earth or not?


If you are going to include later-stage terraforming, i think there definitely needs to be a tundra-type terrain which would be the first step in terraforming, representing the introduction of genetically engineered fungi, lichen, and small plants, which would be neccessary for later forests to grow. Perhaps The terrains could be transformed into this tundra, and then the tundra could be transformed into forests or a plains-type terraing.

I'm pretty sure nearly all of Mars is permafrost, just that in some areas there are varios things on top of the permafrost, such as varios colors of dust, or extensive rock-fields, or in some areas the permafrost is cut away to create canyons, cliffs, craters, or Badlands-type formations. There are also some areas of very rough irregular terrain, kinda like a giant version of that rough type of hawaiian lava flow.

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Arrow  Old Post 14-02-2001 07:35 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

The map is an FW map, so it won't include Earth.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:13
  Old Post 14-02-2001 08:21 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

I'd suggest that you have multiple terrain files, that change over time as terraforming progresses.

For example, assign one of the multiple graphic terrain types (eg forest, hills or mountains) to canyon terrain. At the start of the terrafroming these would be dry and very unproductive. As terraforming continues replace the graphics to show them filling up with water and becoming an asset instead of a liability (though the cost of crossing them would have to remain high).

Also, as terraforming progresses the stats for exhisting terrain would need to change to reflect the alterations to the environment. For example, over time the atmosphere would warm up, causing the permafrost to turn into a swamp. To reflect this the permafrost's movement cost and production would have to rise and fall respectively.

By changing the stats of the landscape you would force the player to react to the new environment by building new cities and killing off the old ones.


------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:13
Post  Old Post 14-02-2001 17:18
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

Polaris, I agree with Case: multiple terrain files and changes to the rules.txt over a gradual period of time are the way to go - there would simply be too much information to try and change the terrain via events.

This is probably so elementary it probably doesn't need stating, but remember to be careful when it comes to assigning your new terrain to slots. in my experience, the computer only builds cities on the terrain in the grassland or plains slots... no matter how enticing you make any other terrain in another slot, the computer in almost every case will never build there.

Have you decided on what Civs to use in the game yet?

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 14-02-2001 19:10 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Remove this text

Some terrain suggestions could be sand dunes, which do exist in many regions of Mars, and vulcanic rock or basalts.

You could also use the forest grafics as a third kind of hill or mountain or even as canyons or none-navigable rivers in the later game.

I reckon there are some superb webpages out there with plenty of images that you can use. The pages of the Jet Propulsion Laboratories are full of them.

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 15-02-2001 00:36 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Inflate your Upload Space

Thanks for the input, guys.

Case, great idea. Our_man, really? Just grassland and plains? That gives me a few new ideas. Interesting.

Not yet on Civs; I'll do that soon.

Hendrick, I found several sites that are interesting. I converted those units above from various space sites I found and Mars planning sites.

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:13
Post  Old Post 15-02-2001 01:35 Visit BeBro's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

George, perhaps you can use the global warming effect of the standard civ to simulate terrain changes caused by terraforming? But this would require probably a lot of testing...

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 15-02-2001 02:27 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

It is a possibility if we can find out what makes global warming happen and when it happens. Doing terraforming through events is easier, but will take more time and more events (a bunch).

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 15-02-2001 03:14 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

I did some testing on this some time ago but was unfortunatly intelligent enough not to write down the results. But it is predictable the problem may be that placing terrain according to the patterns of global warming might make the job very hard.

If you want me to I can start testing again...or do you want to do it yourself?

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:13
  Old Post 15-02-2001 04:00 Visit BeBro's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!

Hmm, I thought nuclear strikes increase the risk of global warming. Perhaps you could modify nuclear weapons as bio pods (or whatever) and change the pollution icon into a terrain that is "between" the normal marsscape and the later, terraformed terrains?

If this works, the mars terrain would develop faster with the use of these "nuclear" bio pods.

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 15-02-2001 04:16 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Remove this text

The problem with nuclear weapons is that they can destroy already existing terrain improvements. But on the other hand that might be just what we want...

Edit: I just had great fun when I used Babelfish to translate this discussion thread into German. I haven't seen such a bad German since I was last in...well... I can't think of any place right now. But you really need to try this!

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
[This message has been edited by Hendrik the Great (edited February 14, 2001).]

BeBro is offline BeBro
King
of the Krauts
Mar 2000
time: 06:13
Talking  Old Post 15-02-2001 05:12 Visit BeBro's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

Yeah, Babelfish is great! It´s more entertaining than anything else

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 15-02-2001 05:42 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

...except Civilization II.

Great ideas; Hendrick, if you could test, you'd be in the readme several times and I'd be forever grateful.

Hmmm... improvements I want to be improvements and not new terrain; we'll see. I might just stick to technology being terraforming?

Thanks again.

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:13
Post  Old Post 15-02-2001 08:23 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton

quote:

Originally posted by PolarisGL on 02-14-2001 07:42 PM

Hmmm... improvements I want to be improvements and not new terrain



I'll offer you both

If you can get gobal warming to work out then factories and manufacturing & power plants could be renamed "Greenhouse Gas Factories", and serve to cause pollution.

Another terrain idea is to have 'Highland' terrain covering the huge areas of Mars that are too high to ever be teraformed (eg the slopes of Olympus Mons). At high altitudes it is unlkly that the air pressure would ever reach the levels neccesary to create the warm, life supporting atmosphere of the lowlands.

------------------
If all else fails, immortality can always be assured by spectacular error
-John Kenneth Galbraith

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 15-02-2001 15:39 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I will start testing tomorrow that's when my final exams or over so I do have the time I need.

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 17-02-2001 15:00 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Thanks Hendrick. I appreciate it.

Technology List (in no particular order):
[*]Terraformation
[*]Terraforming Tools
[*]Terraforming Location I
[*]Terraforming Location II
[*]Terraforming Location III
[*]Terraforming Location IV
[*]Terraforming Location V
[*]Terraforming Location VI
[*]Terraforming Location VII
[*]Terraforming Location VIII
[*]Terraforming Location IX
[*]Terraforming Location X
[*]Ecopoiesis (Martian Biosphere)
[*]Air Purification
[*]Wind Power
[*]Water Pumping
[*]Permafrost Heating
[*]Hydrochemistry
[*]Atmospherical Sphere
[*]Radar Seismology
[*]Canyon Farming
[*]Soil Mining
[*]Silicon Purification
[*]Solar Power
[*]Adv. Water Pumping
[*]Hydrogen Gelling
[*]Nano Robotics
[*]Adv. Nano Robotics
[*]Nano Agriculture
[*]Hydrogen Fuel Cells
[*]Geothermal Power
[*]Geothermal Development
[*]Developed Alloys
[*]Expanded Atmosphere
[*]Breathable Capsules
[*]Soil Irrigation
[*]Ceramic Microtubes
[*]Primitive Plantae
[*]Plantae Growth
[*]Plantae Modification
[*]Plantae Engineering
[*]Bacteria Examination
[*]Pole Heating
[*]Purification Engine
[*]Biomonitoring
[*]Thermal Appliance
[*]Thermal Suit
[*]Water Absorbtion
[*]Water Condensation
[*]Thermofusion Mining
[*]Robotic Agriculture
[*]Coastal Units
[*]Solar Dynamic Power
[*]Plumbing
[*]Coastal Sail
[*]Pressurized Boating
[*]Underwater Robotics
[*]Outgassing
[*]Soil Processing
[*]Commerce Capsules
[*]Intercolonial Commerce
[*]Microfusing Transportation

And maybe more. I don't know if all of them will fit, of course.

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 17-02-2001 16:25 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Just to give you a small update on my testing. I devised a suitable map for it now and will start polluting it today. Expect first results by, well, sunday, perhaps monday.

BTW, I'm not just doing this out of kindness, although I am a nice guy, but more because I'll need it myself but I figured why keep it a secret...

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 17-02-2001 18:43 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton or Terrorists Win

Hendrick, if you give me your secret scenario (?) or secret thing via PM, I will give you mine. (seriously)

I have work off for about 9-10 more days, so that's alright with me.

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Arrow  Old Post 17-02-2001 18:50 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Full PM-box? Change here!

Alright I didn't have anything more important to do so here are my results. I played on a pre-made map, normal size and round. Diffculty level of deity and no Barbs. The distance from the equator did not seem to make a large difference although I think that the change to all jungle and swamp is a bit faster there than closer to the poles. But I still have to test that...

[Edit] How can I make this look like a neat table? It looks all messed up...

--------Coast:---------Inland:----Endresult:

Desert: Swamp----------Swamp----------Swamp
Praire: Swamp,Desert---Desert---------Swamp
Grassland:Swamp--------Prarie---------Swamp
Forest: Jungle,Prarie--Prarie,Jungle--Jungle

Hills: No Change Whatsoever
Mountains: No Change Whatsoever
Swamp: No Change Whatsoever
Jungle: No Change Whatsoever
Tundra: No Change Whatsoever
Glacier: No Change Whatsoever
Ocean: No Change Whatsoever

The Planet will heat up more rapidly if no action is taken against the polution and larger areas will be affected at once. The pace of global warming will level somewhere between 10 turns min and 20 turns max.

Desert and Prarie will only turn into Swamp if neighbouring squares are swamp already.

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys
[This message has been edited by Hendrik the Great (edited February 17, 2001).]
[This message has been edited by Hendrik the Great (edited February 17, 2001).]
[This message has been edited by Hendrik the Great (edited February 17, 2001).]

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 17-02-2001 18:59 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Tired of ads?

So far this idea of mine is still that, an idea.

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 17-02-2001 19:12 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Journal

Event per terra-forming will replace rules and terrain.gif.
Pop-up text will tell the player to switch these with 1 out of the 10 different terrain files and rules files just for the terrain. There may be just two terrain files and then 10 different rules files to change statistics of terrains.
Testing on this must go on first, however. It might disrupt the technology and unit rules if it modifies by accident.
Terrains will include the following:
[*]Permafrost
[*]Mars Dust
[*]Genetically Engineered Fungi
[*]Canal
[*]Soil
[*]Rock Fields
[*]Water Ice Field (in the Poles)
[*]Volcanic Plains
[*]Canyon
---
Res:
[*]Buried Brine, Ice, Water
[*]Oxygen Deposits
[*]Nitrogen Deposits
[*]Thermals
[*]Superoxides
[*]Minerals
---
[*]Swamp (-permafrost)
[*]Plains (-Mars Dust)
[*]Forest (-gen. eng. plants)
[*]Rivers (-canals)
[*]Grassland (-soil
[*]Desert (-rock fields)
[*]Oceans (-water ice field)
???[*]Mountains (--volcanic plains)???
???[*]Hills (-canyon)???
---
Res:
[*]Toxic Ocean (-buried brine, ice, water)
[*]Purified Oxygen (-oxygen deposits)
[*]Purified Nitrogen (-nitrogen deposits)
[*]Purified Thermals (-thermals)
[*]Developed Suberoxides (-superoxides)
[*]Developed Minerals (-minerals)

I need some opnions on Mountains and Hills with Volcanic Plains and Canyons.

That's not all the terrains by far.

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Thumbs up  Old Post 17-02-2001 19:14 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton buy from Amazon

Very interesting, Hendrick. Thank you. I might use it somehow, but I can't think of how now (perhaps purification?).

Ideas are fine.

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 17-02-2001 19:43 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Avatar Enlargement: We've got the solution

I'd say keep the mountains. There are mountains on Mars and also Hill ranges. If I remember correctly there are large hill ranges on the northern hemisphere but I could be mistaken.

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 17-02-2001 19:44 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Enter the AD-FREE zone

I'd say keep the mountains. There are mountains on Mars and also Hill ranges. If I remember correctly there are large hill ranges on the northern hemisphere but I could be mistaken.

If the "polution" option is used for terraforming it can be applied well I believe. What do you mean by purification?

------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 18-02-2001 02:07 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Inflate your Upload Space

Alright, Hendrick; but a lot of mountains on Mars are red barren mountains; so the graphic and stats will just change.

Purified is Nitrogen or Oxygen or whatever taken from the ground and processed and developed (taken from the ground via permafrost and soil).

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Wink  Old Post 19-02-2001 01:23 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Call to Power 2

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 19-02-2001 06:43 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Mountains: Mountains
Hills: Low Elevation/Low Mountains
Grassland: Soil
Plains: Lowlands
Desert: Canyon
Forest: Genetically Engineered Fungi
Water: Ice Fields
Swamp: Permafrost Fields
Jungle: Volcanic Plains
Tundra: Canyon
Glacier: Mars Dust

PolarisGL is offline PolarisGL
King
The Observatory
Mar 2000
time: 05:13
Post  Old Post 19-02-2001 11:19 Visit PolarisGL's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Map without:
Ocean/Ice Fields
Tundra/?????
Rivers/Canals

Hendrik the Great is offline Hendrik the Great
Prince
Good old Germany!
Oct 1999
time: 06:13
Post  Old Post 20-02-2001 00:10 Visit Hendrik the Great's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Enter the AD-FREE zone

I'm not sure but I don't think that you can only take allevation levels as a measure to determine if to put down mountains or not or to determine the terrain type IMHO. Although the allevation in certain regions is very high above the Marsian mean they can still be flat like panecacke. If you stood on Olympus Mons for example you would not be able to determine whether you are on a mountain or not. It's the same with all the plateaus.

Can't you find a map that shows terrain features instead of allevations levels?



------------------
Mathias' Civ II Page
http://members.nbci.com/thalys

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0585 seconds (92.09% PHP - 7.91% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net