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PolarisGL
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The Observatory
Mar 2000 time: 05:13
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I decided on a name:
The Mars Project.
Sounds neat. 
Ok, first off, I'm going to make it for FW. Second, I'm making a map now for the first step.
Then, I want to make terrain. I need some ideas for terrain and terrain ideas.
I must have permafrost; for those who don't know its a landform that absorbs chemicals in the air, and when its melted, the chemicals are released back into the air. I need canyon, regular soil and rock, water, but what else? Any other ideas?
Forests? If the scenario is a little unrealistic and lasts hundreds of years game time, forests could grow eventually. As could rivers appear. Maybe rivers should be marked as CANALS and be like canyon with waterless rivers.
Now, change terrain would be used as water pipes from the icecaps melted techology and the pipes technology. That will be a good plan.
Any other just regular ideas?
By the way, here is a preview of the units:
Any ideas are welcome!
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Geography Dan
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boring hellhole full of close-minded fascists
Apr 2000 time: 21:13
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Weren't you going to use rivers as aquifers?
Is the map going to include Earth or not?
If you are going to include later-stage terraforming, i think there definitely needs to be a tundra-type terrain which would be the first step in terraforming, representing the introduction of genetically engineered fungi, lichen, and small plants, which would be neccessary for later forests to grow. Perhaps The terrains could be transformed into this tundra, and then the tundra could be transformed into forests or a plains-type terraing.
I'm pretty sure nearly all of Mars is permafrost, just that in some areas there are varios things on top of the permafrost, such as varios colors of dust, or extensive rock-fields, or in some areas the permafrost is cut away to create canyons, cliffs, craters, or Badlands-type formations. There are also some areas of very rough irregular terrain, kinda like a giant version of that rough type of hawaiian lava flow.
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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Some terrain suggestions could be sand dunes, which do exist in many regions of Mars, and vulcanic rock or basalts.
You could also use the forest grafics as a third kind of hill or mountain or even as canyons or none-navigable rivers in the later game.
I reckon there are some superb webpages out there with plenty of images that you can use. The pages of the Jet Propulsion Laboratories are full of them.
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Mathias' Civ II Page
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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I will start testing tomorrow that's when my final exams or over so I do have the time I need.
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Mathias' Civ II Page
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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Alright I didn't have anything more important to do so here are my results. I played on a pre-made map, normal size and round. Diffculty level of deity and no Barbs. The distance from the equator did not seem to make a large difference although I think that the change to all jungle and swamp is a bit faster there than closer to the poles. But I still have to test that...
[Edit] How can I make this look like a neat table? It looks all messed up...
--------Coast:---------Inland:----Endresult:
Desert: Swamp----------Swamp----------Swamp
Praire: Swamp,Desert---Desert---------Swamp
Grassland:Swamp--------Prarie---------Swamp
Forest: Jungle,Prarie--Prarie,Jungle--Jungle
Hills: No Change Whatsoever
Mountains: No Change Whatsoever
Swamp: No Change Whatsoever
Jungle: No Change Whatsoever
Tundra: No Change Whatsoever
Glacier: No Change Whatsoever
Ocean: No Change Whatsoever
The Planet will heat up more rapidly if no action is taken against the polution and larger areas will be affected at once. The pace of global warming will level somewhere between 10 turns min and 20 turns max.
Desert and Prarie will only turn into Swamp if neighbouring squares are swamp already.
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Mathias' Civ II Page
http://members.nbci.com/thalys
[This message has been edited by Hendrik the Great (edited February 17, 2001).]
[This message has been edited by Hendrik the Great (edited February 17, 2001).]
[This message has been edited by Hendrik the Great (edited February 17, 2001).]
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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So far this idea of mine is still that, an idea.
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Mathias' Civ II Page
http://members.nbci.com/thalys
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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I'd say keep the mountains. There are mountains on Mars and also Hill ranges. If I remember correctly there are large hill ranges on the northern hemisphere but I could be mistaken.
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Mathias' Civ II Page
http://members.nbci.com/thalys
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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I'd say keep the mountains. There are mountains on Mars and also Hill ranges. If I remember correctly there are large hill ranges on the northern hemisphere but I could be mistaken.
If the "polution" option is used for terraforming it can be applied well I believe. What do you mean by purification?
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Mathias' Civ II Page
http://members.nbci.com/thalys
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:13
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I'm not sure but I don't think that you can only take allevation levels as a measure to determine if to put down mountains or not or to determine the terrain type IMHO. Although the allevation in certain regions is very high above the Marsian mean they can still be flat like panecacke. If you stood on Olympus Mons for example you would not be able to determine whether you are on a mountain or not. It's the same with all the plateaus.
Can't you find a map that shows terrain features instead of allevations levels?
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Mathias' Civ II Page
http://members.nbci.com/thalys
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