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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:32
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I am not fond of MedInf, but I will upgrade Swords to them, not build them from scratch. I don't like any units much that can't be Calvs or Mech Inf, except Ancient Calvs. They make them (medinf) better now that they can be guerillas, but I do not even care for them much either.
I am not saying they are bad, just that it is not my cup of tea.
Crusaders are solid when they hit the scene, but are not all that useful to me. The Templar comes with Chiv. I tend to skip this tech more often than not. It is dead with Steam. So that means it will not be around that long for me, if I even get it.
The race to steam is fairly fast in Emp and above, so that really makes it a short lived wonder for me.
Again, I am not going to be sending slow movers from some city way back in the core to attack cities that are probably far away.
Chances are I will be facing Musket and at least Knights, so they are going to find it hard going if they are in cities. Do they have use, yes. Am I happy to have them yes. Will I gear up to get them, no.
Forts, I have never built any fortress, so I guess they are not all that important.
I will add that in Monarch games the Templar is more useful, especially if you do get Chiv right away. So I would imagine as you drop down levels, it has more value.
Glad you are getting something useful out the the forum, that is what it is about.
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CerberusIV
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KT is worthwhile at Monarch if you have an army or two to put the crusaders in. Then the 2 move and bonuses really make them useful, especially as the first unit to storm a city to take out the toughest defender.
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ducki
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I had a game going where I didn't have horses and honestly couldn't really get to any to take them away from someone else - darn the RNG.
In that situation - granted, a special case - getting KT (as well as Zeus before) was incredibly important.
But yes, if I have horses, as nice as free-to-build units are, I'd rather have knights if I have to choose.
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CerberusIV
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The other benefits of crusaders are firstly they can be disbanded for 17 shields and second, if you are trying to be a peaceful builder for a while, they can be a significant contribution to your military power and deter an AI.
I don't think of them as slow knights, rather as stronger medieval infantry.
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