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Cort Haus
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London
Apr 2002 time: 05:32
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quote:
T62: Worker complete in Izz, name Jerry Dorsey. Order another worker . JD moves 4, begins mine. Setter moves 4.
also from the plan thread:
1) the "stooges" orders are right. They're the key - with them, we will improve the terrain around Swindon & Silesia, our two best cities after Izz.
2) the next city is going 444 of Izz (needs name).
3) the next one after that should either go 222 of Silesia or 2211 of Swindon.
4) The next worker out of Izz should go 2, road, 2 again, road/mine, and then generally road/mine the tiles within Swindon, Silesia and Coventry's radii that the stooges aren't order to deal with. The stooges will be on to other things (connecting up roads to our jungle cities/connecting horses/connecting the jungle luxury/chopping some jungle).
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Izz builds worker (Jerry Dorsey) - order another and adjust for +5F. Studied plan and recent turn threads and deceided that JD should move 4,4 to connect up the new city.
The plan thread clearly says that the next city is at Izz-444, and the settler is there, so 'plunk'. Ciao! Orders barracks.
Burundy changes to barracks - though I'm tempted to suggest a worker.
CoS changed to barracks
Swindon only needs 3s for Spear, so tried loaning back Silesia-7 to Silesia for this turn, but corruption took Silesia's extra shield and overallcommerce reduced, so left it as was. Swindon at 5spt.
N Scout moves 1
FP Moves 4 onto Mountain spine
Archer 2 stays put
Cubmaster moves 1,7
Republic in 19 turns
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