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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > turn 62 1475bc
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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 27-11-2003 16:39
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turn 62 1475bc Browse Apolyton AD-FREE

code:
turn orders for 1475 BC Units: Orders needed 1. Asskicker – 2. Waterboy – 3. Uday - 4. Jags are fun - (moving back and forth between the hill and the tile SE each turn would be good) 5. Dangeresque – 6. Steve - . 7. Porchse- 8. Other - 9. NEW SETTLER - (towards P4) workers: Saddam: roads (2) hardwork: road (2) new worker: road (2) Cities: Capital(3) +4 Food, +3 Production 00/20 (5 turns) 00/30 settler (10 (9)turns) Hope this has worked -- 01 02 03 -- 04 AA AA 07 AA 09 10 CA 12 13 14 15 16 17 18 -- 19 20 21 – 2nd City(2) +3 Food, +2 Production 15/20 (2 turns) 12/20 Spearman (4 turns) -- XX XX XX -- XX 05 06 AA XX XX 10 2C 12 XX XX 15 16 17 18 -- 20 AA 21 -- Third city (2) +2 Food, +2 Production 10/20 (5 turns) 08/10 JW (1 turns) -- XX AA 03 -- XX 05 06 07 08 XX 10 3C AA 13 XX 15 16 17 18 -- XX XX XX -- Research 100% -> Code of laws - 10 turns -1 Gold per turn Treasury: 125 Gold

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 27-11-2003 19:44
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Browse Apolyton AD-FREE

Save is in, looking at it now. Those hungry fellas offer mathematics. I guess we take it?

Anyway, capitol builds settler, next->settler, as planned


1. Asskicker – w,w, to support porsce
2. Waterboy –
3. Uday - n,w-> to have look around, settler go north
4. Jags are fun - (moving back and forth between the hill and the tile SE each turn would be good)ne,s. visible LL warrior
5. Dangeresque – sees both tabe and ss warrior, goes n, sees tabe city, goes back s, away from the border
6. Steve - two barbs...attacks and kill horsemen(loose 1hp), sees two warriors, retreat to iron hill
7. Porchse- nw,w, next to barbhut, two barbs there now , attacked by horse, killed
8. Other - to city #2
9. NEW SETTLER - (towards P4) North.

REsearch 100% -> CoL at 11 turns (we have a smaller capital now remember)
Also -2g as we have too many units Edit: only -1 as we lost a unit.


Damn barbarians

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 27-11-2003 19:52
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sent to the hippies

Our new settler should be sent at C3 where it will contribute to our empire in only 2 turns. The popped settler will then need 8-9 turn to reach P4. The alternative is to spend 6-7 turns getting both in place at the same time.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 27-11-2003 20:30
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Good stuff,

shame about the JW lost, asskicker should take care of the camp next turn.

that Tabe city seems to be in a nice spot! cow and 2 bonus grassland

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 27-11-2003 23:24
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Remove this text

Old news now, but do you remember the 5g I offered LL for our trespassing? They didn't accept it.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 28-11-2003 20:00
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quote:
Originally posted by bongo
sent to the hippies

Our new settler should be sent at C3 where it will contribute to our empire in only 2 turns. The popped settler will then need 8-9 turn to reach P4. The alternative is to spend 6-7 turns getting both in place at the same time.


yeah this is the best thing to do.

I haven't looked at the city placement recently, we should probably confirm that C3 is definately the best place for a city?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 28-11-2003 23:47
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C3 is a worker pump, close to the capitol an acces to numerous floodplains.

Ninja Kid is offline Ninja Kid
Chieftain
Bavarian, Passau
Jul 2003
time: 06:32
  Old Post 29-11-2003 00:48
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Lose 30 kilos (of popups)

quote:
Originally posted by bongo
C3 is a worker pump, close to the capitol an acces to numerous floodplains.

...and we can't get to much of it

Ich hab's nicht vergessen!
I didn't forget what you have say to me!

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