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bongo

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TRBNGR
Sep 1999 time: 06:32
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Save is in, looking at it now. Those hungry fellas offer mathematics. I guess we take it?
Anyway, capitol builds settler, next->settler, as planned
1. Asskicker – w,w, to support porsce
2. Waterboy –
3. Uday - n,w-> to have look around, settler go north
4. Jags are fun - (moving back and forth between the hill and the tile SE each turn would be good)ne,s. visible LL warrior
5. Dangeresque – sees both tabe and ss warrior, goes n, sees tabe city, goes back s, away from the border
6. Steve - two barbs...attacks and kill horsemen(loose 1hp), sees two warriors, retreat to iron hill
7. Porchse- nw,w, next to barbhut, two barbs there now , attacked by horse, killed 
8. Other - to city #2
9. NEW SETTLER - (towards P4) North.
REsearch 100% -> CoL at 11 turns (we have a smaller capital now remember)
Also -2g as we have too many units Edit: only -1 as we lost a unit.
Damn barbarians 
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