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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:32
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That's the second turn today, one before and one after work.
Camelot builds Settler, starts next. CX builds Worker Patsy, starts next.
CoD plopped a city "Ciao" at Izzardia-444, in their distance-4 ring.
Patsy moved 9, to improve another tile for HG. Bob, Dennis and their babysitter moved 9 too, will improve another tile for CdL before turning south. Maybe we check another route, through CoD territory as they offer? Jonas begins to mine the (already roaded) tile to his east.
Switched CA to Swordsman, because the iron is connected, although the workers aren't yet available.
Kay goes 2, is now surrounded by two Izzardian warriors and one archer, all regulars. Bedevere goes 7, sees the shore of the gulf, which separates the two peninsulas. Launcelot goes 3, sees the other side of the gulf.
The settler goes, guarded by Gawain, 112 and reaches the city site. City to be founded next turn. Since both are now next to the monkey warrior, I send a Spearman as reinforcement. Not that I think they would try to attack the settler, it's just striving for solid gameplay. Hope the military presence to both his north and south will tell him to bugger off.
28 gold, +2/turn at 2.8.0. Mathematics next turn, making exactly 22 of the remaining 22 beakers.
I suppose we go for Currency next? What do our nobles think? A bit more activity would be appreciated.
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