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What Civs need to be in X-pack (Time out:0 days after 27-11-2003, 23:08)
India
USA
Native American tribe
Aboriginese/Australia
Mali
Ethiopia
Arabs/ Sarcens
Hebrews
Persia
Sumeria
Babylon
Assyria
Byzantine
Poland
Austria-Hungary
Khemer Empire
Polynesia
Portugal
Netherlands
Vikings
Carthage
Phoenicia
Indonesia/ Majaphit Empire
Thailand
View Results [Edit Poll (moderators only)]
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civilleader is offline civilleader
Settler
Denver, CO
Oct 2002
time: 22:32
  Old Post 27-11-2003 22:59 Visit civilleader's homepage!
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#1 Report this post to a moderator
What civs ought to be added for the X-pack? Remove this text

I'm just happy they included India. The Khemer Empire ought to be there too.

Last edited by civilleader on 27-11-2003 at 23:12

civilleader is offline civilleader
Settler
Denver, CO
Oct 2002
time: 22:32
  Old Post 27-11-2003 23:16 Visit civilleader's homepage!
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#2 Report this post to a moderator
Inflate your Upload Space

Moderators can you please edit this to vote only for 6 nations, I goofed on this poll

flash9286 is offline flash9286
Prince

Jul 2002
time: 00:32
  Old Post 28-11-2003 05:53
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where did u here India was going to be in the x-pack

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:32
  Old Post 02-12-2003 03:15
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vote only for 6 nations? goofed?

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:32
  Old Post 17-12-2003 12:21 Visit Frankychan's homepage!
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#5 Report this post to a moderator
Inflate your Upload Space

USA and Polynesia!

Especially Polynesia! You would think that at least one of the groups of Polynesia would have made it into the game, seeing as how the Pacific ocean IS the biggest ocean in the world...........
...........
...........
...........
...........baby.

flash9286 is offline flash9286
Prince

Jul 2002
time: 00:32
  Old Post 17-12-2003 17:11
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Lose 30 kilos (of popups)

there is a preview at ign telling the civs. Dutch is going to be one fo the new civs

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:32
  Old Post 17-12-2003 23:56
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Yup. Dutch are evil in Civ3 too (at least they are towards me).

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:32
  Old Post 18-12-2003 07:19 Visit One_Dead_Villy's homepage!
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#8 Report this post to a moderator
Inflate your Upload Space

the official list according to IGN are:

Iroquois, Lakota, Persian, India, Dutch, America

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:32
  Old Post 29-01-2004 12:42 Visit Frankychan's homepage!
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Support Apolyton or Terrorists Win

How can one have 2 Native American nations, but no Pacific Islander nation? Bogus, I say.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:32
  Old Post 06-02-2004 02:24 Visit One_Dead_Villy's homepage!
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Suffering from ads?

well they had to create a new art set for native americans so to make it worth while they HAD to make use of it by more then just one civ.

same with India which shares an art set with persia. Its a bit labourus to have only one civ using one art set. unless its really really necessary because of sales demands (only one i can think of that is like that is Korea in the original, and U.S.A for some of its ages in the expack)

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:32
  Old Post 08-02-2004 17:56
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From Rise of Nations Heaving:

Persians - Power of Ceremony

- Begin the game with 50% bonus starting food.
- The second city you build acts as a second capital. Both receive - the Capital border bonus, and both must be captured to eliminate you.
- You receive a 30% discount on Civic research.
- Receive Taxation upgrades for free.
- You are always at your caravan maximum.

Persian Unique Units:
Immortals, Anusiya, War Elephant, Athanatoi, Mahout, Arquebus Immortal, Gun Mahout, Culverin Mahout

Americans: Power of Innovation

- Your first Wonder is built instantly, provided no other nation is also building it. Power may not be used to build Space Program or Supercollider.
- Governments at the Senate are free.
- Aircraft and Carriers are 20% cheaper. Starting in Modern Age, receive two free bombers at each air-base.
- Receive 1 free Scholar at each new University.

American Unique Units:
Continental Marines, Marine Riflemen, Marine Infantry, Assault Marines

Lakota - Power of the Plains

- Instead of building farms and granaries, receive a +5 food for every Citizen, Scout, or Calvary Unit (except when garrisoned)
Borders are invisible to enemies.
- Buildings can be razed quickly and for full purchase value.
- Light Calvary and Ranged Calvary upgrades are free.

Lakota Unique Units:
Sunka Wakan, Eagle Feather Horse, Musket Horse, Repeating Rifle Horse

Iroquois - Power of the Nation

- Citizens and Barracks combat units +4 line of sight.
- Can change back to old governments for free. (this will change)
- Units are hidden when not moving or attacking in own or allied territory; foot units are tougher.

Iroquois Unique Units:
Pathfinder, Spearmen, Mohawk Spearmen, Pioneer, Heavy Mohawk Spearmen, Elite Mohawk Spearmen, Ranger

Dutch - Power of Commerce

- Begin the game with a free Commerce research, and receive a 25% discount on all future Commerce research.
- May construct forts 20% more quickly than other nations.
- For every 100 of a resource in your treasury, receive a +2 bonus for that resource (except knowledge).
- Receive 2 free Light Ships whenever you complete a Dock, provided you have at least one Military research.

Dutch Unique Units:
Armed Caravan, Armed Merchant, Armed Supply Wagon, Brig, Fluyt, Clipper

Indians - Power of Majesty

- Buildings do not "ramp up" in cost except for Wonders, Towers, Lookouts, and Forts, which ramp at half the normal rate, and Cities, which ramp normally.
- City economic radius increased by +4.
- Caravan income increased by +10.
- Elephant upgrades are free, and elephant units are 15% cheaper.

Indians Unique Units:
War Elephant, Mahout, Gun Mahout, Culverin Mahout

MattH is offline MattH
King
Go sneer at that cow creamer!
Jul 2002
time: 05:32
  Old Post 09-02-2004 02:05
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quote:
- You are always at your caravan maximum.

What does this mean? You can't build caravans?

quote:
- Units are hidden when not moving or attacking in own or allied territory; foot units are tougher.

WO-AH!! Imagine this with fortified....

quote:
- Buildings do not "ramp up"

Won't this be a tad unbalancing?

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:32
  Old Post 09-02-2004 03:49
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Got spare money?

quote:
Originally posted by MattH
What does this mean? You can't build caravans?


I believe you can build as many caravans from the beginning, as other civs first can build when researching the last commerce

quote:
Originally posted by MattH
WO-AH!! Imagine this with fortified....


Yeah, this could make some interesting tactics

quote:
Originally posted by MattH
Won't this be a tad unbalancing?


There's a lot of wood, etc to save by that, but I don't think it'll make it too unbalancing... but we'll see



Though it seems like the Persians will be very strong at the beginning of the game, with the +50% starting resources, and two capitals might make them some diffecult opponents in CTW compaign...


Though I really wonder how this governments will work. From some other site (Don't remember where) I read that you could get a special unit depending on what government type you've got, e.g. if you're Republic you get a senate unit, which causes all buildings around this unit to have a better defense?
I thought governments changed certain things all over the nation, not just around a certain unit...

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:32
  Old Post 09-02-2004 15:27
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lol @ "Rise of Nations Heaving"

Persians get +50% starting food, which equals 100 food I think, not outstanding.

And "no ramping" could be balanced by making the first structure cost more than with other civs.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:32
  Old Post 10-02-2004 00:46
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Didn't see I mis-spelled it

The +50% starting food can vary a lot. When starting a game you can start with different amounts, so it could end up a lot. And if it works as I hope it works in CTW, when you use a tactical gained card (Where you get +xxx of all resources), and the +50% is calculated after this has been added, it could defently help a lot

HalfLotus is offline HalfLotus
Prince
ATL, shorty.
Sep 2001
time: 00:32
  Old Post 11-02-2004 10:09
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Ah yes. As usual my narrow mind is only thinking of multiplayer, standard settings.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:32
  Old Post 16-02-2004 20:30
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I just read something about the Persians, about the "You are always at your caravan maximum" :

quote:

2. Persians. I don't like the ellies, but the extra food, cheaper civic and automatic caravans make them easy to keep going. I love the auro-caravans. If there is one I thing I always seem to forget, it is making caravans. Persians will be difficult to hurt by raiding, if played correctly. Can beat toughest, but it's hard.

wilebill is offline wilebill
Chieftain
columbus, ohio
Feb 2003
time: 05:32
  Old Post 26-02-2004 20:17
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Two Native American tribes seems excessive. I would have liked to see the Basques in one of those slots.

The Transylvanians would also have been fun ... guess what their special unit is!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:32
  Old Post 26-02-2004 20:20
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#19 Report this post to a moderator
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Who's Basques?

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