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civilleader
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Denver, CO
Oct 2002 time: 22:32
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I'm just happy they included India. The Khemer Empire ought to be there too.
Last edited by civilleader on 27-11-2003 at 23:12
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flash9286
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where did u here India was going to be in the x-pack
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Adagio

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From Rise of Nations Heaving:
Persians - Power of Ceremony
- Begin the game with 50% bonus starting food.
- The second city you build acts as a second capital. Both receive - the Capital border bonus, and both must be captured to eliminate you.
- You receive a 30% discount on Civic research.
- Receive Taxation upgrades for free.
- You are always at your caravan maximum.
Persian Unique Units:
Immortals, Anusiya, War Elephant, Athanatoi, Mahout, Arquebus Immortal, Gun Mahout, Culverin Mahout
Americans: Power of Innovation
- Your first Wonder is built instantly, provided no other nation is also building it. Power may not be used to build Space Program or Supercollider.
- Governments at the Senate are free.
- Aircraft and Carriers are 20% cheaper. Starting in Modern Age, receive two free bombers at each air-base.
- Receive 1 free Scholar at each new University.
American Unique Units:
Continental Marines, Marine Riflemen, Marine Infantry, Assault Marines
Lakota - Power of the Plains
- Instead of building farms and granaries, receive a +5 food for every Citizen, Scout, or Calvary Unit (except when garrisoned)
Borders are invisible to enemies.
- Buildings can be razed quickly and for full purchase value.
- Light Calvary and Ranged Calvary upgrades are free.
Lakota Unique Units:
Sunka Wakan, Eagle Feather Horse, Musket Horse, Repeating Rifle Horse
Iroquois - Power of the Nation
- Citizens and Barracks combat units +4 line of sight.
- Can change back to old governments for free. (this will change)
- Units are hidden when not moving or attacking in own or allied territory; foot units are tougher.
Iroquois Unique Units:
Pathfinder, Spearmen, Mohawk Spearmen, Pioneer, Heavy Mohawk Spearmen, Elite Mohawk Spearmen, Ranger
Dutch - Power of Commerce
- Begin the game with a free Commerce research, and receive a 25% discount on all future Commerce research.
- May construct forts 20% more quickly than other nations.
- For every 100 of a resource in your treasury, receive a +2 bonus for that resource (except knowledge).
- Receive 2 free Light Ships whenever you complete a Dock, provided you have at least one Military research.
Dutch Unique Units:
Armed Caravan, Armed Merchant, Armed Supply Wagon, Brig, Fluyt, Clipper
Indians - Power of Majesty
- Buildings do not "ramp up" in cost except for Wonders, Towers, Lookouts, and Forts, which ramp at half the normal rate, and Cities, which ramp normally.
- City economic radius increased by +4.
- Caravan income increased by +10.
- Elephant upgrades are free, and elephant units are 15% cheaper.
Indians Unique Units:
War Elephant, Mahout, Gun Mahout, Culverin Mahout
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