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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:13
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Maybe i'll try celts and iberians.
I tend not to like (so far) the total war ones, and heres why.
In a standard war game (like TOAW for example) all of your own units are visible (as counters) and their attack-defense-movement factors are displayed. In civ you have to check the civilopedia or defense minister for factors, and you must open each city to see what units are there.
Now in a standard civ game this is not much of a problem. I start with my lone settler, (or 2 in deity) and by the time i have large numbers of cities and units, i pretty much now where everything is, having either built it there or moved it there. Also I know the factors for the units, having played civ2 numerous times.
In a scenario (I have tried Europe in Flames, 2194 days of war, and Artaxerxes) I start with large numbers of cities, large numbers of units, most hidden in my cities, and unfamiliar units. This makes it very difficult to quickly get an intuitive sense of where I stand and what my potential strategies are (contrast TOAW) It requires laboriously going through all the cities to figure out whats there. Even then by the time ive gotten to the last city ive forgotten what was in the first city. I would also contrast this to Age of empires scenarios, where the units are all familiar and all out in the open - the scen designers being limited to map amking, initial unit and building placement, and victory conditions, and intro material. Yet look what a Gordon Farrel can do with that!!! In the civ scenarios i have seen so far, I see very hard work, but most of it gone toward modification (both in art and in factors) of units. (as well as terrain, cities and maps) What tends to be lacking is documentation - historical background, clarification of victory conditions, and useful hints.
I do not blame this on the scen designers who clearly work very hard in art, gameplay design, and historical research. I think it has something to do with both the nature of the game, and the available design scen tools. I think it is clear that Bruce Shelly learned from the Civ experience in making the scen design tools for AOE, and one hopes that Firaxis in turn learns for Civ3.
Meanwhile i continue to look for a build and research oriented scenario that doest start me in the middle of a major war, and gives me a chance to learn my civ as it grows. I had high hoped for "seeds of greatness" but civconverter doesnt seem to know what to do with his tech tree thingie, and i cant get the converted scen to run.
So i'll try celts and iberians.
Lord of the Mark
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