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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:13
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You can't do it with road modifier 2.
actual move=((r*move) mod 128)/r, where r is the road modifier, move is the move value in rules.txt.
Examples:
r=3, move=172, actual move=((3*172) mod 128)/3 = (516 mod 128)/3 = 4/3,
r=3, move=343, actual move=((3*343) mod 128)/3 = (1029 mod 128)/3= 5/3.
Since 128 is a motiplyer of 2, 4, 8, 16, 32, and 64, you cannot get partial move if your r is one of the above numbers. Unless, the game can read 1.5 from rules.txt.
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Captain Nemo
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Red Front
Jan 1970 time: 05:13
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With a total movement of 1/3 (Move 43, RM=3), what happens to the units?
Can they only move on roads and rivers? A unit down to 1/3 move point will typically not be able to move from a road square to a non-road square... but on the other hand units seem always to be able to move a least one square.
Which Civ-rule takes precedence?
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