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Demo Game #4 Possibilities
This poll is closed. |
| A. Play with advanced units |
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2 |
25.00% |
| B. Play with greater restrictions |
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1 |
12.50% |
| C. Play a previous game as a weak civ |
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1 |
12.50% |
| D. Play as 1 city until a particular year |
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3 |
37.50% |
| E. Rotate governments |
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1 |
12.50% |
| F. Set a fixed tax rate or limits on any part of tax rate |
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1 |
12.50% |
| G. Play like the Banana, striaght up, and rip the civs apart |
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3 |
37.50% |
| Total: |
8 voters |
100% |
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rjmatsleepers
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I voted for 1 city, rotating governments, but I suspect these are either or. I don't think rotating governments will be so much of a problem if we are a single city. So my vote means one or other of them plus some other restriction (but not any from the list).
RJM at Sleeper's (who probably hasn't got the hang of this voting lark)
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:32
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I'll do the game set-up if the group wants me to. I'm going to be away a lot the next 2 months, and busy at work the 2 months after that, so I wouldn't be able to participate in the early governments anyway.
Some thoughts on game parameters:
Map size: Giga? Giga maps make it easier to isolate us at the beginning (it's hard to be very far from land on a smaller map). They also give the AIs room to grow.
Land size and type: We had a lot of land in the last game which allowed us to ICS (yes, I know we weren't trying to ICS, but it seems to have turned out that way, with all the Advanced Tribes that came from huts).
More water and more rivers means more trade arrows and faster movement. More grassland means faster growth. Naturally, it could be arranged that the AI starts in river-rich lands and we start in an area that's more plains, with less rivers.
Starting AI techs: We can handicap ourselves by giving the AIs Monarchy and putting them in Monarchy. We could further handicap ourselves by giving each of them the techs for key early wonders (Lighthouse, Hanging Gardens).
Starting units: We could handicap ourselves by starting with one Settler instead of 2, and grant the AIs extra units (multiple Settlers, Horsemen).
etc...
Yes, the tech tree would be open but I believe the handicaps would more than offset this minor advantage.
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