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geniemalin
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Maybe I'm missing something, but it seems to me that AI attitude doesn't really matter. I've been sneak-attacked by Polite civs who are in a good military position, and made plenty of deals with Furious civs at rates that seemed no different to dealing with Gracious AI. I've been extorted for tech the turn after I gave a gift to an opponent and turned him Gracious from Polite.
So exactly what effect does attitude have. Is there any point trying to keep the AI happy?
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:32
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I am sure there is a reason, but it has always escaped me and I just don't care what they think about anything.
Last edited by vmxa1 on 30-11-2003 at 22:55
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Purple
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Austin, TX, US
Apr 1999 time: 23:32
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After installing Conquests, it seemed to me that the AI had been changed with regard to this feature, so I turned off the "Preserve Random Seed" option and ran some tests, saving and replaying turns to observe war declarations and alliances.
My conclusion was that the AI behavior was totally random. In the Rise of Rome scenario, which I used for the experiment, a replayed turn would yield a wide range of results: from no changes in the F4 screen at all to situations where even my polite ally would suddenly break our alliance and join another against me (presumably bribed by another civ).
This was a totally unscientific experiment; I didn't record the outcomes. I was just curious about the odd AI behavior. And I cannot say for sure that it has changed in the basic game, but at least in this scenario it seemed different from basic Civ and PTW.
To me this behavior is akin to natural disasters, where floods, quakes, tidal waves, and invasions from outer space occur at random, but of course, the designers didn't include such events. They seem to have made up for that omission by the unpredicatable AI diplomacy.
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:32
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Gibsie raises a valid point here, that has actually happened to me before...
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0bsidi0n
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So they love you and kill you if you're weak, and hate you and (attempt to) kill you if you're strong. I wish the AI was a little more pacifist, war is fun, but not all game with everyone.
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