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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > How to stop the AI from Raising cities!
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Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:32
  Old Post 30-11-2003 06:02
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How to stop the AI from Raising cities! Avatar Enlargement: We've got the solution

In developing a scenario I've discovered that the AI is raising cities rather than capturing them, which stops them advancing on a front.

I raised the Optimal # of cities in the world size settings (ie to 200) and this didn't work either.

Can anyone assist?

Or is there a way to disable rasing cities full stop in the game (I have conquests!)

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:32
  Old Post 03-12-2003 11:16
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Anyone??

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:32
  Old Post 03-12-2003 21:34
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Lose 30 kilos (of popups)

Is this scenario with fixed cities or more like a mod? A workaround can be to make victory locations "under" each city. Am not sure how this would affect your scenario though...

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:32
  Old Post 03-12-2003 21:56
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Re: How to stop the AI from Raising cities! Lose 30 kilos (of popups)

quote:
Originally posted by Colwyn
In developing a scenario I've discovered that the AI is raising cities rather than capturing them, which stops them advancing on a front.

I raised the Optimal # of cities in the world size settings (ie to 200) and this didn't work either.

Can anyone assist?

Or is there a way to disable rasing cities full stop in the game (I have conquests!)


Well, let's consider something now. An AI needs to see what's underneath a city from time to time, doesn't it? Alright then, how do you expect to see what's underneath something if you don't raise it up?

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:32
  Old Post 04-12-2003 02:22
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Yes Got spare money?

quote:
Originally posted by MoonWolf
Is this scenario with fixed cities or more like a mod? A workaround can be to make victory locations "under" each city. Am not sure how this would affect your scenario though...


Yes its fixed cities I'll try that nice idea, I had planned to put victory location in many cites but I guess I can for all even if its about 50.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:32
  Old Post 26-12-2003 01:05
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To reduce it to a acceptable level set optimal # cities in world sizes to 1000 and for citys larger than 10 it helps if a current wonder is present.

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:32
  Old Post 31-12-2003 05:05
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I also think that if you could create your larger cities and have a few foreign citizens in it to begin with then the AI will never raise.

How can I do this is the editor?? there must be a way??

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:32
  Old Post 04-01-2004 23:37 Visit :) Smiley's homepage!
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Speaking of razings, why is ther no animation when a city gets razed?

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:32
  Old Post 07-01-2004 15:29 Visit Saint Marcus's homepage!
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Increase Your PM Length

quote:
To reduce it to a acceptable level set optimal # cities in world sizes to 1000


Doesn't work for my Rome mod, the AI continues to raze 90% of the cities it captures.

Victory Point: no effect, most VP cities were razed.
Resource: cities with luxuries or strategic resources are seldom razed.
Wonder: cities with great wonders are seldom razed.

Maybe adding a useless strategic resource underneath a city will prevent it from ever being razed by the AI?

Plotinus is offline Plotinus
Prince

Oct 2003
time: 05:32
  Old Post 07-01-2004 16:09
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[bfg9000] Very funny, love it!

The point, of course, is that when you burn something to the ground it is spelt RAZE, not RAISE. I'm puzzled by how anyone who has played this game can not know this - do people not read what the characters in the game say?

Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:32
  Old Post 20-01-2004 13:14
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One way to get 100% no razing of cities by the AI is to use Grampos's save game editor and make 1 or 2 of your scenarios citizens the AI's nationality.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:32
  Old Post 22-01-2004 13:18
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Tired of ads?

Remember to turn off assimilation if you do that -- otherwise, they'll eventually "turn", and you'll be back to square one.

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