Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > combining unit files unsucessful
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
mike98148 is offline mike98148
Settler

Nov 2003
time: 05:32
  Old Post 30-11-2003 15:42
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
combining unit files unsucessful Support Apolyton, buy Civilization III: Complete



I am trying to create a scenario with units from ..\Extras\Medieval Japan;..\Extras\Prehistoric;..\Extras\World War II;..\conquests\Napoleonic Europe..\..\civ3ptw\extras\Medieval Japan\;..\conquests\Sengoku.
I think this is the proper 'scenario property' link.

I created a new folder in both conquests and scenarios folders.

I moved all apropriate pediaicon files (I basically merged all pediaicon files instead of going thru each pediaicon files to pull out the '#ANIMNAME_PRTO_' and '#ICON_PRTO_') by copy and paste. Is this o.k?

I then merged animate and sound folders in the same way.

Is there a limit to how many units to a scenario?

Every time I 'import' units so I can edit, my units are REPLACED rather than ADDED.

If this is too difficult to explain, would somebody be willing to create a scenario for me to include units from

1. Conquests 2. TETurkhan 3. Napoleonic Europe and
4. Sengoku.?????

Then I could go into editor and use that scenario as a template if I want to delete units I do not want to use.

Mike98148

mike98148 is offline mike98148
Settler

Nov 2003
time: 05:32
  Old Post 01-12-2003 13:53
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
my goal for many unit scenario Suffering from ads?

My goal for many unit scenario is to have all units available, not necessarily use them all. I am proposing to have 5 to 10 special units for each civ. For example, civs in Asia (Korea, China, Japan, etc...) will have access to geographical specific units such as Samurai, Hwach'a, Rider, etc... while European geographical units such as Berzerk, Nordic swordsman, etc.. will be available for European units. This is more realistic due to mercenaries, stealing and capturing each other's technology and units as did happen.

Another way would be to exchange military technology ie. Berzerk exchange for Rider. Certain civs will be only able to exchange military technology with other specific civs. Anyway, if somebody is willing to construct such a scenario, I would buy it!

Mike98148

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 02-12-2003 00:17
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: combining unit files unsucessful Put an end to popups!

quote:
Originally posted by mike98148

Is there a limit to how many units to a scenario?


I recall reading somewhere that it's 256 units. Don'y know for sure though.

quote:
Every time I 'import' units so I can edit, my units are REPLACED rather than ADDED.


That's right, you have to add your units manually, not just import them

mike98148 is offline mike98148
Settler

Nov 2003
time: 05:32
  Old Post 02-12-2003 01:37
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Thank you Enter the AD-FREE zone

Thank You. That gets me closer to figuring this out. Do you know what step I am missing? I have tried the different suggestions, now I am confussed.

I think starting with the default Conquest units would be best. Is that correct?

Then individually add each unit from the various scenarios that I am interested in.

Then I go into pediaicon files and copy each unit's info. Do I create my own pediaicon file or do I copy the default pediaicon file and put it into my scenario folder?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:32
  Old Post 02-12-2003 22:38
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Thank you Get a bigger avatar today!

quote:
Originally posted by mike98148
Thank You. That gets me closer to figuring this out. Do you know what step I am missing? I have tried the different suggestions, now I am confussed.

I think starting with the default Conquest units would be best. Is that correct?

Then individually add each unit from the various scenarios that I am interested in.


That's right. Trying to import will just ovewrite anything that's already there. You have to add them yourself.

quote:
Then I go into pediaicon files and copy each unit's info. Do I create my own pediaicon file or do I copy the default pediaicon file and put it into my scenario folder?


Just use the default pediaicons file. You'll find the entries for the unit animations at the bottom of the file, just have a look at what they've done with the default units.

The only thing you thing you need to do is add a PRTO_Your_Unit entry in the appropriate place in the editor, then add the ANIMNAME... entry in the pediaicons file that corresponds to that. Check out the file an you'll see what I'm talking about. That's all there is to it, quite easy once you get it figured out.

mike98148 is offline mike98148
Settler

Nov 2003
time: 05:32
  Old Post 03-12-2003 00:11
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Thanks Willam Enter the AD-FREE zone

Thanks Willam! As much time I have invested with this, when I do get it right, I think I will be pretty knowledgable with the editor. It can get nerve racking, but hopefully it will pay off. When I am done, it will be pretty cool.

I am using a bunch of bombardment units - light catapult (15 shields) no advancement needed. Heavy Catault (standard catapult- 25 shields) and seige crossbow(30 shields rate of fire 2) with mathmatics advancement. Grand battery from Napoleon scen., fire cannon, trebouchet, etc.. Each civ will have 5 to 10 special units depending on which geographic they are from.

I might incorporate some raptors running around starting mischief - if it will work.

Anyway, I'll get back to designing Hopefully, I'll get it to work now. Thanks Willam

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0383 seconds (89.51% PHP - 10.49% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net