 |
|
Protra3211
|
|
Peter Triggs
Unit Updater2
Checked the read me file for this mod. It says that its for Super Apolyton Pack v2.0 . But can be changed to work in other mods. Also shows where to place files.
What I would like to know has anyone tried this mod in the vanilla version. Just the patch 1.11. Already know I would have to change file names. Will it work?
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:32
|
|
In fact, I don't think you have to change any of the SLIC code to make the SAP updater work with the vanilla version of CTP. IIRC, Dale didn't add any new units or advances, so the version that Tamerlin put together for SAP should work in the vanilla game. You should just have to add an include in the vanilla script.slc file and likewise for the strings.
See anything wrong with that Tamerlin?
|
|
|  |
 |
|
Protra3211
|
|
Peter Triggs
Thank you so much for your answer. Enjoy the mods alot. But form time to time play the vanilla version or add parts from other mods plus tweaking files to my game.
This seems like a great mod rates up there next to Diplomod. Just one more thing are the AI upgrades free like they are in Craddle? Thanks again.
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:32
|
|
Yes, they're free in all versions. But now that the AI is completely open, I'm more inclined to do something about this.
|
|
|  |
 |
|
Protra3211
|
|
Thanks.
It seems that there are so many improvements. The game has grown to a new level its on par with many new games. Its to bad all the work you have done along with Dale and others will not produce CTP3.
Well the work you have done is on my hard drive . And burned on a CD. Would be smart for many to do the same for the game as well. Dont think there will be a jewel case version like CTP1
Keep up the great work
|
|
|  |
 |
|
Protra3211
|
|
Or CTP2.5
Well the updating of units- was something that came up when the game was first being previewed. But there were things that must have been droped due to time and money.
Downloading a mod like unit updater is one thing. Will we be able to downlode your finished code work the same way? Im thinking that your producing a patch for the game. Or is it the whole game with repaired code?
|
|
|  |
 |
|
Maquiladora
|
|
I dont think the Updater code should be part of the unmodded game though, because of incompatibilities with other areas, like multiplayer or changes to other files. Although i do like the Updater alot, it helps the AI.
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:32
|
|
quote:
because of incompatibilities with other areas, like multiplayer
|
Is it the Updater code specifically or mods in general that cause problems with multiplayer?
|
|
|  |
 |
|
Maquiladora
|
|
Well ive never tried the Updater code in MP, so take my paranoid opinion with a pinch of salt. The only mods im comfitable playing with in MP is small changes to txt files, anything slic related seems like playing with fire, especially if it refers to the human player.
|
|
|  |
 |
|
Protra3211
|
|
Thats good that you bought that up. With so many mods like Updater you wouldnt know what happend.
Have not tried multiplay yet. I tend to take about a week to finish a game'. Like chess I like to think each turn out. Would be to slow to play online.
Besides I have so many file changes would not be compatabile with others. Would like to share some of my changes I have made in another thread.
Like Const file --I think the numbers I have put in have produced the best map so far. And diplomacy text change. Well im going to try Updater2 in vanilla version see how goes. I will tell how it worked out
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|