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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Mohammed Al-Sahaf > turn 64 1425bc
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bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 01-12-2003 02:35
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#1 Report this post to a moderator
turn 64 1425bc Put an end to popups!

The save is in.

Things to do...settle with our new settler where he is now.

Asskicker, run away or attack barb horseman. If we run away we can hope that the ss horseman gets attacked

and...duh, haven't looked at the save yet Anyway, going to bed now. will play tomorrow unless anyone beats me to it

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:32
  Old Post 01-12-2003 03:39
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#2 Report this post to a moderator
Got spare money?

code:
turn report for 1425 BC 3rd city grows to 3 it can now get 4 sheilds per turn Units: 1. Asskicker – defeats 1hp barb horse. (SS horse nearby, nice to know they have horses aswell as iron :mad 2. Waterboy – fortified in capital 3. Uday - onto hill 4. Jags are fun - E,S (should move SE next turn to have a look if any units are passing through the FoW there.) 5. Dangeresque – onto mountain 6. Steve - attacks barb warrior on hill. Looses 1hp but becomes vet. (1 barb horse and 1 warrior adjacent) 7. Porchse- funeral held 8. Other - fortified in 2nd 9. NEW SETTLER - N 10. Lada - W,S (perhaps go explore SW area) 11. 2nd settler builds on spot workers: Saddam: SW hardwork: onto plains (irrigate next turn) new worker: onto other plains, can irrigate them for 2nd city. Cities: Capital(3) +4 Food, +3 Production 08/20 (3 turns) 06/30 settler (8 (7)turns) -- 01 02 03 -- 04 AA AA 07 AA 09 4C CA 12 13 14 15 16 17 18 -- 19 20 21 – 2nd City(3) +2 Food, +4 Production 00/20 (10 turns) 17/20 Spearman (1 turns) -- XX XX XX -- XX 05 06 AA XX XX 10 2C 12 XX XX AA 16 17 18 -- 20 AA 21 -- Third city (2) +2 Food, +2 Production 16/20 (3 turns) 02/10 JW (4 turns) -- XX 2C 03 -- XX AA 06 07 08 XX 10 3C AA 13 XX 15 16 17 18 -- XX XX XX -- Forth city (1) +3 Food, +1 Production 00/20 (7 turns) 00/10 worker? (10 turns) -- 01 02 03 -- 2C 05 06 CC 08 3C 10 4C AA 13 14 15 16 17 CC -- XX 20 21 -- Research 100% -> Code of laws - 7 turns -1 Gold per turn Treasury: 147 Gold


4th city looks good ATM but will loose irrigated flood plains when capital grows in 3. We really need more workers now.

with the 4th city we are now 4th in GNP hooray!!

Also the 4th city being built close to capital seems not to have affected the corruption of the other 2 cities too much. 2nd city can get 5 blue sheilds while only making 1 red sheild.

Dropped down to 2nd in family size

Called new city "Nowhere" not a great name but couldn't think of anything else.
Renamed capital "BarterTown"

3rd city looks on course to start building workers every 5 turns once it grows to 3. It'll have to take the irrigated FP from the 2nd city and will need the plains tile to be irrigated too.

At end of turn Steve was attack by warrior then horse killing both without HP loss and becoming elite.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:32
  Old Post 01-12-2003 12:27
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#3 Report this post to a moderator
Increase Your PM Length

Hooray for Steve

We still have floodplains that isn't irrigated, I guess that is what our next worker will start on. City#4 is positioned to make workers by the bucketload.

for GNP

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